Bard
Base Class: Bard

Not all erudite pursuits point toward the domains of higher beings: Your bardic studies specialized in the mortal body. A little magic might be necessary, but with your expertise in medicine you heal injuries as efficiently as any Cleric. You might not make your party call you "Doctor" but you're still who they'll count on to purge disease & mend their wounds.

Acupuncture

At level 3, you may empower your attacks and spells: You may add an additional 1d4 damage or healing to successful actions with a single target. You also gain proficiency in the Medicine skill if you don't have it already.

At level 10, use a 1d6 instead. 

 

Vivisection

At level 3, when a creature takes damage, you may expend one use of your Bardic Inspiration to reduce that incoming damage by 2d4. If the amount of damage is less than your roll, targeted creature takes no damage.

 

Triage

At level 6, once per long rest, you may spend an action to stabilize a player who has reached 0 hit points. At level 10, you can use this twice per long rest.

 

Healing Hands

At level 14, all your rolls to restore hit points are automatically their highest possible. For example, each 1d8 you would roll for Cure Wounds is automatically an 8. You may also add your Charisma modifier to your medicine rolls.

 

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