Cleric
Base Class: Cleric

Gods and goddesses of hunt reign over the pursuit of prey by animal and humanoid alike. Some, like Arthemis and Nylea, are good-hearted patrons of those who honor their prey and hunt only what they need to live. Others, such as Malar and Sekolah are ravenous devourers who relish the hunt itself and consume anything edible, their fanged maws dripping with acidic saliva.

The clerics of the hunt domain teach of the sacred relationship between predator and prey. They know that since befoe the advent of farming, communities have relied upon the bounties provided by the hunt and its practitioners, just as the bestial hunters of the natural world fo.Some even tread both realms, hunting with the aid of formerly-wild beasts. While most revere a particular deity, there are clerics of the hunt who worship the idea of hunt itself.

Bonus Proficiency

You gain proficiency with martial wepaons, ranged attacks and survival skill

Pack Tactics

Also starting at 1st level, your divine connection to the hunt helps you coordinate better with the members of your hunting party. When you make a weapon attack against a creature and an allied creature that isn`t incapacitated is withinh 5 feet of the target, you can choose to gain advantage on the attack. You must choose before the roll is made. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Undetected Hunter

At 2nd level, you can use your Channel Divinity to camouflage yourself in any environment, gaining advantage on Stealth checks made to move quietly or to hide. You also leave no scent. The effect lasts for a number of rounds equal to your cleric level + your Wisdom modifier.

Blessed Hunter

Beginning at 6th level, you are blessed with divine speed. Your walking speed is now 45 and so is your climbing and swimming speed.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 slashing, or piercing damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Master of the Hunt

Starting at 17th level, your divine skill with weaponry has reached its peak. You have advantage on weapon attack rolls you make. Additionally, whenever you make a weapon attack with advantage and hit, the attack geals an additional 1d8 damage if the lower of the two rolls would also hit.

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