Paladin
Base Class: Paladin

A paladin who takes the Oath of Protection devotes themselves to protecting the innocent from those who seek to harm them, taking wounds so other do not have to. They charge themselves with standing between brutal conquerors, rampaging monsters, or pillaging bandits and those who are defenseless against them.

TENETS OF PROTECTION

Paladins of the Oath of Protection swear to tenets that center on the defense of others.

Strength. Ensure that you are always ready and able; you cannot protect others if you cannot protect yourself.

Protection. Protect those who cannot protect themselves.

Absolution. Even those who you loath do not deserve death, and will only be killed as a last resort.

Pragmatism. Accept that there will be those whom you cannot protect. Don't waste time on those who cannot be saved when there are others in need.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Divine Ward. As a bonus action, you can use your Channel Divinity grant one creature within 30 feet divine protection. This creature gains a +5 bonus to AC and saving throws until the start of your next turn.

Protection form Harm. When a creature within 30 feet of you takes damage, as a reaction, you can use your Channel Divinity to reduce the damage it rakes to 0.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Protection Spells

Aura of Defense

Starting at 7th level, you and friendly creatures within 10 feet of you gain a +1 bonus to AC.

At 18th level, the range of this aura increases to 30 feet.

Divine Vitality

Beginning at 15th level, when you finish a long rest, the hit point maximum of you and any creatures of your choice within 30 feet of you increases by an amount equal to your paladin level. This increase lasts until you finish a long rest.

Peerless Guardian

At 20th level, as an action, you can radiate power that protects your allies from harm. You and friendly creatures within 30 feet of you gain the following benefits for 1 minute:

  • You and your allies have resistance to all damage.
  • Critical hits against you and your allies turn into normal hits.
  • If you or an ally start your turn with 0 hit points, it regains 1 hit point.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2021 7:36:20 PM
11
1
1
Coming Soon
12/7/2021 8:08:29 AM
22
2
1.1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes