Warlock
Base Class: Warlock

Your patron is the King of Winter, the Giver of Gifts, and the Yuletide Tinkerer. This being’s motivation is spreading joy and love around the world. Rewarding the Nice and punishing the Naughty. 

Expanded Spell List

The Jolly Old Saint lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Jolly Old Saint Expanded Spells
Spell Level Spells
1st absorb elements, bless
2nd aid, detect thoughts
3rd clairvoyance, sleet storm
4th locate creature, ice storm
5th animate objects, cone of cold

Check It Twice

Starting at 1st level as a reaction whenever someone within 30ft of you makes an attack role or saving throw you can use your reaction to force them to reroll. They must use the new roll. you can use this ability a number of times equal to your proficiency bonus.

The List

At 1st level, you gain the access to The List. A magical tome containing the inner nature of every sentient being. You gain expertise in the insight. Additionally as a bonus action a number of times equal to your proficiency bonus you can judge whether a person is naughty or nice. When this action is used you learn whether the actions of a person in the past 24 hours have been Naughty Nice out Neutral. If the creature is labeled Naughty you gain power over them for one hour or until you use this feature again. You have advantage on Charisma (intimidation) checks against this creature and attacks against it real an extra 1d4 radiant damage. The damage die increases as your warlock level increases, the die becomes a d6 at 5th level, a d8 at 9th level, and a d10 at 13th level. In addition at 3rd level if you choose the Pact of Chain feature, instead of choosing between different familiars, your familiar automatically becomes one of Santa’s Elves. (See home brew monster “Santa’s Elf”)

Gift From Mrs. Claus

Starting at 6th level you gain resistance to cold damage. In addition, whenever you finish a short rest you create a small meal of milk and cookies. The meal feeds a number of people equal to your Charisma modifier. The meal grants the eater a temporary d6 that last until you take another short or long rest. As a reaction whenever one of these creatures are hit with an attack they can choose to expend the die to decrease the attack by number rolled are hit with an attack.

On Rudolph!

Starting at 10th level, you gain access to your patron’s transportation. As an action on your turn you can call upon Rudolph to come to your aid. Rudolph appears under you as a spectral reindeer with a bright glowing nose that creates bright light for 10ft and dim light for another 10ft. Rudolph is incorporeal and immune to all damage and cannot attack. He has a flying speed and walking speed of 40ft which increases to 50ft in a snowy or icy climate and last for 1 minute. While on Rudolph you gain a +1 bonus to your AC and cannot be grappled, restrained or knocked off. Once you use this feature you can’t use it again until you finish a short or long rest. 

Around The World In One Night

At 14th level, you  can temporarily gain your patron’s speed. For one round everyone around you freezes as you move so fast they appear immobile. During this time everyone is considered paralyzed and your movement speed is doubled.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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