Bard
Base Class: Bard

Bards of the College of Dreams are inspired by the Fey, and owe their unique talents and abilities to them. Their bardic magic is enhanced and expanded upon by Fey magic, and they have an affinity for the natural world. They are often tasked by their Fey muses to inspire greatness in those around them, defend the land, and to mediate between the races of the world and the wilds. Bards of this college are often whimsical and imaginitive, and inspire these traits in others. Those in the College of Deams don't so much learn from a college so much as from communion with their Fey tutors, and with nature.

Fey Affinity

You can read, speak, and write Sylvan. You learn one Druid Cantrip spell, and the spell Find Familiar. Both of these spells count as Bard spells, but don't count towards your known spells.

Mantle of the Muse

When you grant a creature an inspiration die, you may heal them for 1d4. Add 2 to any rolls allies make with inspiration dice you gave them.

Song of the Summer Court

After completing a short rest where you used your Song of Rest, you allow all affected allies with the Spellcasting ability to recover 2 levels of spell slots. This may only be used a number of times equal to your Charisma modifier (minimum 1), and all charges are recovered when you complete a long rest.

Sweet Dreams

At 14th level, when you start a long rest, you may begin playing a lullaby if you have any charges of Bardic Inspiration left, and a lit campfire nearby. If played for at least 30 minutes, a 30 ft sphere of magic centred on the campfire appears, dimming the area inside the sphere to deep blue, speckled with stars, constellations, and other cosmic phenomenon. The campfire will not burn out and isn't able to be extinguished by water, and appears golden with flecks of all the colours of the spectrum. Faint echoes of the song you plyed will linger in the air inside the sphere even when you finish your performance. This wonderous appearance and the fire itself are invisible from the outside, but sounds originating from within the sphere are still audible to those outside of it. The sphere lasts until an affected creature inside the area willingly ends the effect by reciting a specified phrase to put fire the out, or until the fire is magically snuffed out.

While within the sphere, allies and their belongings will be invisible to those outside the sphere. Those inside the sphere will have pleasant dreams, and if they complete a long rest while inside the sphere, they will wake up with 1d10 temporary hit points, lasting until your next long rest or until the end of the next instance of combat encountered. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/25/2019 9:07:52 PM
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1/26/2019 1:17:25 AM
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