Artificer
Base Class: Artificer

Not all artists become artificers but some are given the power to imbue their magic into their creations. Making beautiful patterns, breathtaking medalions or gorgeous jewelry is their specialty, it is their source of income and the reason why they can become famous almost on every part of all continents. Their creations can become a source of pride for many countries but also be used during or before many battles to give soldiers hope and strength.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with Jeweler’s tools, Cartographer’s tools or any other art connected tools.

Artists Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Artists Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.


3rd     Tasha's Hideous Laughter, Illusory Script

5th     Blindness/Deafness, Suggestion

9th     Fast Friends, Fear

13th   Charm Person, Hallucinatory Terrain

17th   Dream, Dance Macabre 

A Gorgeus Craft

Beginning at 3rd level, during your long rest you gain the ability to create magical trinkets and knick-knacks or any sort of small art you'd like, using a spell slot and some ammount of art supplies. When you create this artifact you can choose what kind of magical effect it has, depending on which level the spell slot is and worth of the art supplies:


 

1st level spell slot and 10 gold worth of art supplies:

  • The wearer can use this trinket to roll a d6 and add the number rolled to any ability check, attack roll, or saving throw it makes.
  • The wearer can use this trinket to add your Inteligence modifier to any damage it deals to one creature.

 

2nd level spell slot and 15 gold worth of art supplies: 

  • The wearer can use this trinket to roll a d8 and add the number rolled to any ability check, attack roll, or saving throw it makes.
  • The wearer can use this trinket to regain one 1st level spell slot.
  • The wearer can use this trinket to add your Inteligence modifier + 1 to any damage it deals to one creature.

 

3rd level spell slot and 20 gold worth of art supplies:

  • The wearer can use this trinket to roll a d8 and add the number rolled to any ability check, attack roll, or saving throw it makes.
  • The wearer can use this trinket to regain one 1st  level spell slot.
  • The wearer can use this trinket to add half of your Inteligence modifier (min. 1) to any damage it deals untill the end of its turn.
  • The wearer can use this trinket to regain 2d6 + your Inteligence modifier hitpoints.

 

4th level spell slot and 30 gold worth of art supplies:

  • The wearer can use this trinket to make a Disengage action for free.
  • The wearer can use this trinket to make another bonus action for free.
  • The wearer can use this trinket to roll a d10 and add the number rolled to any ability check, attack roll, or saving throw it makes.
  • The wearer can use this trinket to regain two 1st or one 2nd level spell slot.
  • The wearer can use this trinket to add half of your Inteligence modifier (min. 1) +1 to any damage it deals untill the end of its turn.
  • The wearer can use this trinket to regain 2d8 + your Inteligence modifier hitpoints.

 

5th level spell slot and 50 gold worth of art supplies:

  • The wearer can use this trinket to make a Disengage action for free.
  • The wearer can use this trinket to make another action for free.
  • The wearer can use this trinket to roll a d12 and add the number rolled to any ability check, attack roll, or saving throw it makes.
  • The wearer can use this trinket to regain two 1st or 2nd or one 3rd level spell slot.
  • The wearer can use this trinket to add your Inteligence modifier (min. 1) to any damage it deals untill the end of its turn.
  • The wearer can use this trinket to regain 4d4 + your Inteligence modifier hitpoints and gain 1d4 + your Inteligence modifier temporary hitpoints.

 

Once used the trinket looses its magic and cannot be used again, however on your long rest you can spend a new spell slot to give your trinket a new magical effect. You can use a spell slot of the same level or lower than the spell slot used when the trinket was created, given the magical effect connected to the new spell slot level. However if you want to use a stronger spell slot, giving your trinket a stronger effect, you need to use art supplies worth the difference between the ammount you spent when creating the trinket and the worth of the new level of the trinket, f.e. if when creating a new trinket you used a 3rd level spell slot and have spent 20 gold on art supplies, you can use a 1st, 2nd or 3rd level spell slot on your long rest to give it a new magical effect or recharge the previous effect, however if you wish to give it one of the effects from the 5th level effects, you have to spend 30 gold worth of art supplies and use a 5th level spell slot, later on you don't have to spend any additional money on this particular trinket. 

You can have active trinkets equal to your proficiency bonus.

 

Beautiful magic

Starting at 5th level when you cast a spell that Charms, Frightens, Paralyzes or Stuns a creature you add half your Charisma modifier rounded down (min. 0) to the spell save DC of the spell. You also gain advantage against being Charmed or Frightened.

Also from now on, whenever a creature you can see within 100 feet uses a trinket you created, you can remember the magical effect of it to later use the same effect whenever you want. You can use this feature once per long rest.

Magnificent Creation

Starting at 9th level, you gain the ability to create a beautiful piece of art, like a painting, a sculpture or anything you can think of. To create this art you have to use the equivalent of 500 gold pieces of art supplies. When working on this art, after an hour of work, you roll a d20 and add your Intelligence modifier, the created art is finished when you roll a total of 500. The created art can have any of the given effects:

  • Any creature that takes a long rest within 200 feet of it gains 3d6 + your Inteligence modifier temporary hit points. This benefit lasts 24 hours.
  • All creatures within 100 feet have advantage on all saving throws.
  • All creatures that take a short rest within 100 feet of it can choose to regain one spell slot of the highest level, remove all exhaustion points or to regain 1d12 + your Inteligence modifier hit points.
  • Or any other effect you and your DM agree to, however it is your DM that has the final word.

You choose the magical efffect of this art once it is made and it cannot be changed. Once this piece of art is moved it looses any magical effects but regains them after 24 hours. The magical effects do not stack, meaning a creature can be affect by only one piece of art every 24 hours or untill a long rest.

Perfect Eye

Starting at 9th level you gain the following abilities:

  • Twice per every long rest you can cast any of the following spells without spending a spell slot using your art supplies as the spellcasting focus: Color Spray, Healing Word, Tasha's Hideous Laughter or Charm Person.
  • When you see your trinket being used you gain advantage on the next spell attack roll or ability check you make within 1 hour.
  • When you use your trinket you can choose to deal 3d4 fire, cold or psychic damage to all creatures wthn 20 feet of you.
  • When you are within 200 feet of your piece of art you have +2 to your AC.

Sagnificant Power

Beginning at 15th level, you add half of your Charisma modifier, rounded up (min. 1) to your spell save DC (this effect works in addition to Beautiful magic).

Also any time a creature uses one of your trinkets, it can choose one of the addtional effects:

  • The wearer gains additional speed equal to half of its speed untill the end of its turn.
  • The wearer chooses a creature within 30 feet to give it disadvantage on the next attack it makes within a minute.
  • The wearer regains 1d6 + your Inteligence modifier hit points.

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