Base Class: Bard
In the Years of wanting to master your skills, as a bard you decide to come up with a showstopping way to Amaze fans, and bring foes to their knees. By using the Art of Puppet Style, and Techniques to perform extra Feat during combat, as well as duet songs.
This Art of Puppeteer is a form of private training you took up on your own instead of going to bard college. You developed your techniques to an art that world has never seen, it was price you want to pay for lost of the your love one ( can be up to the players a Discrepancy or character background). To make sure your Name would be known through the history as the father to all Puppet Master.
Note: The puppet is no more than an extension of the user if is down, than the puppet is down. Unless the user puts the puppet in madness mode, than puppets hp on it's own is half of the users.
3rd Feat: Control of the Hands
Hand Control
Over the year, you master traveling energy through your fingertips to other object an can now control certain objects (doors, lever, switch,etc) or your puppets from a distance of 25/35 ft. As a Bonus Action, you can have your puppet move a certain distance or hit an opponent that's within 5ft distance of it ( Unarmed Strike or weapon given to the puppet prior to any combat).
Puppet Repair
As a bonus Action, you can heal yourself or repair your puppet health of 1d6, this ability can be used 3 times every short/ long Rest.
6th Feat: Will of The Puppet
Puppets Madness
As an Action of the Master, he can send his puppet into a state of madness have it act on it's own accords. It will have its own combat turn (that player controls), and attacks enemy when it's master is unconscious, its damage is plus inspirations roll (1d6 changes 1d12 after level 16) for it's Unarmed Strike, and Weapon attack.
Dolls Melody
As a Bonus Action, the puppet can play a light hearted Symphonies from its body or an Instrument given to from its Creator Prior to combat. The songs can have two of the following effects (if the Puppet is in Madness state, it will use the bonus action ,if the master allows it). Each song can only be play once each combat and only be used every short/long rest.
Fight Song
Upon hearing this tune, Companion (Players) in the party will be Inspired and gain the Inspiration bonus ( up to DM opinion on Inspiration system).
Live and let Die
When seeing a comrade die early brings the puppet with sadness, so it will offer a portion of its HP to save the player from it's Death rolls, and restore 2d6. Then, remove the following roll + 1 from the puppet.
14th Feat: As One Soul, Mind, & Body
Soul Resonance
As a Special Action, You and puppet can perform a synchronized attack on 1 foe, The damage is calculated the roll damage of the Player's Melee weapon or Unarmed Strike + Puppet's Melee weapon or Unarmed Strike + inspirations roll(1d6 changes 1d12 after level 16). It can not be used in conjunctions with the Puppet Madness, and can only be used every long rest. At the 18th level you can use this ability twice before long rest.
Grand Finale
You and Puppet are now one in the same, a perfect duet that can play a battle cry song that will grant your party plus inspirations damage on roll (2d6 changes 2d12 after level 18) for their turns that follow back to you, but makes you a a target to the rest enemy. This will make you their primary target each time you are during the effects of Grand Finale you must pass a constitution saving roll and beat a 10. On succeeding the sing continue till the next hit or end result, and on a fail the song is cut short, and is stop immediately.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/19/2020 9:49:47 PM
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62
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13
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1.0
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Coming Soon
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11/14/2021 8:26:25 PM
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1200
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193
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2.0
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Coming Soon
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