Druid
Base Class: Druid

Super very ultra random

Combat Wild Shape and Wild Surge

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

When wild shaping, roll a d20. 1-5 roll on the table and must stay in the form for at least 2 turns.

[roll]1d6[/roll]

1 Tiny Beasts 1d10

  • (1) Badger - (CR 0 ) - MM 318
  • (2) Bat - (CR 0 ) - MM 318, PHB 304
  • (3) Cat - (CR 1/8) - MM 320, PHB 304
  • (4) Crab - (CR 0) - MM 320
  • (5) Flying Snake - (CR 1/8) - MM 322
  • (6) Hawk (Falcon) - (CR 0) - PHB 306
  • (7) Owl - (CR 0) - PHB 307
  • (8) Poisonous Snake - (CR 1/8) - PHB 308
  • (9) Rat - (CR 0) - PHB 309
  • (10) Raven - (CR 0) - PHB 309
  • ye

2 Small Beasts 1d4

  • (1) Baboon - (CR 0 ) - MM 318 
  • (2) Blood Hawk - (CR 1/8) - MM 319
  • (3) Eagle - (CR 0) - MM 322
  • (4) Giant Centipede - (CR 1/4) - MM 323

3 Medium Beasts 1d8

  • (1) Ape - (CR 1/2) - MM 317
  • (2) Black Bear - (CR 1/2) - MM 318, PHB 304
  • (3) Boar - (CR 1/4) - MM 319, PHB 304
  • (4) Deer - (CR 0) - MM 321
  • (5) Giant Badger - (CR 1/4) - MM 323
  • (6) Giant Crab - (CR 1/8) - MM 324
  • (7) Panther - (CR 1/4) - PHB 308
  • (8) Wolf - (CR 1/4) - PHB 311

4 Large Beasts 1d12

  • (1) Brown Bear - (CR 1 ) - MM 319, PHB 304
  • (2) Constrictor Snake - (CR 1/4) - MM 319, PHB 304
  • (3) Dire Wolf - (CR 1) - MM 321, PHB 305
  • (4) Elk - (CR 1/4) - MM 322
  • (5) Giant Bat - (CR 1/4) - MM 323
  • (6) Giant Boar - (CR 2) - MM 323
  • (7) Giant Eagle - (CR 1) - MM 324, PHB 306
  • (8) Giant Goat - (CR 1/2) - MM 326
  • (9) Giant Hyena - (CR 1) - MM 326*
  • (10) Giant Spider - (CR 1) - PHB 306
  • (11) Lion - (CR 1) - PHB 307
  • (12) Tiger - (CR 1) - PHB 311
  • White wolf

5 Huge Beasts 1d6

  • (1) Elephant - (CR 4) - MM 322
  • (2) Giant Ape - (CR 7) - MM 323
  • (3) Giant Constrictor Snake - (CR 2) - MM 324
  • (4) Giant Elk - (CR 2) - MM 325
  • (5) Tyrannosaurus Rex - (CR 8) - MM 80
  • (6) Re-roll

6 Reroll

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Race Change

Starting at 6th level, you are able to use wild shape to change race instead of into a beast. Also starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Elemental Wild Shape

At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.

Moster Forms

You can transform into any creature with a CR of your druid level divided by 3 rounded down.

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