Base Class: Rogue
In the Grishaverse, only a select few people are masterminds. As a mastermind you have a superior intellect to almost every other being and you know your way around almost every plan and how to make one with the highest probability of succeeding. Also you are a quick learner and unmatched in intelligence. Most masterminds although vary few are almost always in a position of power. to sum it up YOUR SMART AF.
Superior Intellect
By being smart your intelligence and intelligence maximum both increases by 2
Thief hands
Your slight of hand is based of your int and you automatically succeeded in picking locks without triggering any traps even if they are magic. In addition you double your proficiency for deception if your already proficient with it the effect multiples.
advanced beating
You have an advantage on a hit you make with your quarter staff
plan extraordinaire
While planing you can ask the DM 3 yes or no questions about the plan. He/She/They must answer correctly.
deadly accuracy
You have an advantage on attacks with your cane
Sharp mind
Your INT and INT max both increase by 4 and your CHR and CHR max both increase by 2
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