Monk
Base Class: Monk

The Dragon of Dojima is a fighting style all about inflicting damage at a fast pace, You mostly learn this path from specific means, either by beating a person who has this title and taking it for yourself,  Or receiving a Revelation (A sudden onset of fighting knowledge gained from experience in fights) Your chance of running into fights increases as most people will be jealous of your title and wish to take it from you.

 

You'll find yourself constantly having to help others as well deal with more of their problems, You'll mostly likely notice an aura of flames (blue,red,pink, or yellow. based on style chosen)  These colors will change depending on which style you are using. Blue for moderate damage at normal speed, pink : high speed, low damage, Yellow : High damage, low speed, use heavy objects for improvised weapons that do more than 1d4 damage. and red : high damage, high speed.

 

Brawler

you are essentially doing regular unarmed damage and at a regular speed. but you have the  ability to Use heat moves with not two hand-held objects. use 3 ki points to do a heat move to do 1.5x more damage with unarmed attack also knocking the opponent prone.

The knock-down knuckle

a heavy attack finisher off a successful punch has a chance to knock down an enemy or move them back five feet

Rush

less damage but increased movement speed. disadvantage on strength checks, low chance to stun person. advantage on dex checks. +2 light weapons feature. can expend three Ki points to counter attack on enemies turn if they miss or not. 60 ft of movement, extra action and reaction.

Feline ferocity

you can now equip brass knuckles that make damage normalized with the same amount of speed, they can also be used for a Ki point heat action. (break after 4 Uses, only hits)

Beast

decreased speed(15 feet), increased damage, disadvantage on all checks that aren't strength, and advantage with strength + con checks and saves. expend 3 ki points for a heat move that does double damage with two handed weapons as well as improvised weapons heavier than carry weight, +5 damage to unarmed attack damage a + 2 to unarmed attacked hit, grappling and any spell that prevents you from moving or stuns you is now useless. You can also take an action to enter a power stance, you take 75% less damage and cannot move.

Heavy weapons guy

you can lift x2 your amount of carry weight, while carrying these objects movement speed is halved

Dragon of Dojima

advantage on dex checks and saves, advantage on strength checks and saves, 45% more damage un-armed strikes, 2 ki point for a heat move, 15 damage to heat move actions, going into DOD costs 8 ki points and 25 ft. movement speed increase. crit on 19's

Dragons fury

Heat decreases FAST, But damage is increased by 100% and all Ki points are used.

Grab and throw

expend 2 Ki points to grab and throw an enemy (must succeed a strength check of 16 or higher to break free) if failed target gest flung 20 feet and takes damage from anything flung into. if thrown in the air, the person flung will take 1d4 for each 5 feet fell plus 1d4 for anything hit on way down.

heavy thrower

expend 2 extra ki points to lift up Heavily armored enemies (strength save of 16) and throw them 10 feet

Essence of disarmament

expend 1 ki point to disarm an opponent, opponent must pass a strength check of 15 to keep their weapon, if failed target 1d6 and loses their weapon, upon success nothing occurs.

blade breaker

chance to break a blade upon a Nat 20 when disarming a sword user.(works on gun-blades)

Cat-like reflexes

can use a reaction to save yourself from being knocked prone.

down strike

upon being knocked prone, immediately spin-kick any enemy in a 5 foot radius around doing 1d4. and you are back on your feet

Heat Rising

every 2 successful attacks grants one Ki point back (excluding attacks you expend Ki points on)

Heat Retain

after every combat, the amount of heat from the last battle retains up to four ki points spent.

Previous Versions

Name Date Modified Views Adds Version Actions
11/7/2021 5:20:11 AM
16
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5e
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11/7/2021 8:44:01 PM
6
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11/7/2021 8:52:39 PM
7
1
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11/7/2021 9:01:55 PM
8
1
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11/15/2021 1:17:07 AM
9
1
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