Monk
Base Class: Monk

The Way of Divinity monks are strictly religious and give their lives to their god(s) of choice, spreading their teachings and enacting their divine will. Their harmony and strength comes from their infallible faith and their zealous commitment to advancing themselves to fulfil their potential as mortal agents of the divine. As such, there is no martial or scholarly pursuit they will not seek to master, honing their bodies to fight for their faith and their minds to be disciplined against heretical ideas and temptations. While some reside in monasteries or temples where their training and worship can go uninterrupted, many will go on missions across the land to enlighten non-believers or embark upon quests in the name of their god(s).

Divine Blow

3rd-level Way of Divinity feature

Starting when you choose this tradition at 3rd level, your strikes carry radiant power that can be unleashed in a destructive wave. Once per turn when you hit a creature with a monk weapon or an unarmed strike, you can use your bonus action to spend a number of ki points (maximum of your proficiency bonus) to release a wave of searing divine energy from that creature. Choose a number of creatures to a maximum of your Wisdom modifier that are within 10 feet of the original target (you can choose the original target); they must succeed on a Wisdom saving throw. If they fail, they take radiant damage equal to one roll of your Martial Arts die for each ki point spent. For example, if you are a 3rd-level monk and spend 2 ki points, the radiant damage is 2d4. If they succeed, they take no damage.

Learned Faithful

3rd-level Way of Divinity feature

You gain proficiency in the Religion skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make with this proficiency.

Divine Resolve

6th-level Way of Divinity feature

As your enemies recoil from your radiance, your resolve strengthens. When you use your Divine Blow feature, you can choose to gain temporary Hit Points equal to half the radiant damage dealt.

Zealous Strength

11th-level Way of Divinity feature

At 11th level, your god(s) reward your zeal with even greater strength, granting you the following benefits.

Godly Blow. When you use your Divine Blow feature, you can choose for only the creature you initially hit to be affected. When you use this feature in this way, the feature works as normal, but the target takes additional radiant damage equal to one roll of your Martial Arts die.

Divine Wave. You can now choose creatures within 20 feet of the original target you hit to be affected by your Divine Blow feature.

Empowered Blows. When you use your Divine Blow feature, creatures who succeed on the saving throw take half damage.

Divine Form

17th-level Way of Divinity feature

You channel the divine through your mortal form. As a bonus action, you can spend 5 ki points to activate your Divine Form and maintain it for 10 minutes. This form ends early if you are incapacitated or die.

While your Divine Form is active, you gain the following benefits.

One with Divinity. You spend half the regular amount of ki points (rounded down) when using your Divine Blow feature.

Divine Surge. You can now choose creatures within 30 feet of the original target you hit to be affected by your Divine Blow feature.

Repel Heretics. Creatures who fail their saving throw against your Divine Blow feature have disadvantage on their next attack roll against you.

Divine Guidance

17th-level Way of Divinity feature

You can cast Commune once per long rest without providing material components.

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