Base Class: Wizard
Specializes in conjuration magic; creatures they summon don't eventually have magic attacks; sadge.
Conjuration Savant
Beginning when you select this school at 2nd level, you can add an additional conjuration spell of your choice that you are capable of preparing to your spellbook. You can choose an additional conjuration spell at 6th, 10th, and 14th level. These spells do not count against your number of prepared spells.
Minor Conjuration
Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes any damage. (deals damage portion of the feature purposefully removed)
Enhanced Summons
Starting at 6th level, creatures that you conjure are more resilient than normal. Any creature summoned or created by a conjuration spell that you cast gains the following benefits:
- The creature gains proficiency in all saving throws that you are proficient in.
- The damage from all attacks listed in its statblock are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
Focused Conjuration
Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.
Overcast
Starting at 14th level, when you cast a conjuration spell that summons creature(s) using a spell slot of 8th level or lower you can choose to overcast the spell. You treat the spell as if it were cast one level higher than the spell slot used to cast it (this also increases the spells level by one for the purposes of effects such as counterspell and dispel magic). Once you use this feature you cannot use it again until you finish a short or long rest.







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