Base Class: Warlock
Your patron is a powerful entity originating from the Astral Plane, an ageless creature that may even hold dominion over it's own demiplane. This being's motives can be unpredictable, but typically revolve around expanding it's own power or the demiplane it lives on. Beings of this cosmic nature include Astral Dreadnoughts; Magus of the Cosmos; Luridia of the Night Sky, the first mortal to rule in the Constellar Court; and Astral Dragons.
Expanded Spell List
The Stars lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Stars Expanded Spells
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dancing Stars
Starting at 1st level, you can summon a number of small stars around you. You can cast the dancing lights spell at-will, but you can create even more lights by splitting one or more lights whenever you would move them as a bonus action. Whenever you split a light in this way, each light only gives off 5 ft. of dim light. Though you can split the lights as many times as you wish, the effective amount of lights you can manipulate for your class abilities is still 4.
When you reach 7th level, dancing lights lasts for 10 minutes when cast using this ability, and you can manipulate up to 6 lights. At 14th level, dancing lights lasts for 1 hour, and you can manipulate a total of 8 lights.
Constellar Casting
At 1st level, you learn how to utilize the lights created by your Dancing Stars by storing spells in unique constellations as you cast them. Immediately after you finish casting a non-cantrip spell with a casting time of 1 action, you can guide one of your lights that is within 10 ft. of you into the shape of a constellation to delay the spell's activation. As an action, you can release these constellations, and all held spells are cast, originating from the constellation they were held in. Any targets must be chosen when the spell is initially cast, and these spells require no concentration. Instead, if you lose concentration on dancing lights, you lose any spells cast using this ability.
Striking Starlight
Starting at 6th level, you can create weapon-like patterns using your Dancing Stars that you or your allies can wield. As an action, you can move up to a number of your lights equal to half your warlock level to create a constellation in the shape of any weapon. You are considered proficient with these weapon, and anyone wielding them must treat the number of lights used to create the weapon as their ability modifier, instead of Strength or Dexterity, for the attack and damage rolls. Weapons created using this ability deal force damage instead of their normal damage type, and weapons created this way require no ammunition.
Cosmic Escape
At 10th level, you can teleport out of harm's way by maneuvering your Dancing Stars. You can use your reaction when you are targeted by an attack or would have to make a saving throw to teleport to a space adjacent to your Dancing Stars if they are in the shape of a small humanoid. Additionally, once during your movement one your turn, you can teleport to a space adjacent to your Dancing Stars freely as long as they are in a humanoid shape.
If you would appear in a space already occupied by a creature or object, you lose concentration on your dancing lights, and this ability fails to teleport you.
Astral Demiplane
By 14th level, you've borrowed enough power from your patron to create your own, small demiplane. You can access this demiplane as an action, either to place something in it or pull something from it. With a touch, you can place any amount of objects no larger than 3 cubic feet, and up to 8 living creatures with any equipment they hold inside of this demiplane. If the creature is unwilling, they can make a Wisdom saving throw against your spell DC, and can attempt this saving throw as an action on their turn to return to the space where they were previously. While your Dancing Stars are active, you can also place yourself or other creatures inside this demiplane by moving one of your lights into their space as an action. Creatures placed into your demiplane in this way can be also released as an action from that same light, even after it has moved. If you lose concentration on dancing lights, creatures are returned to the space where they were previously.
While creatures are inside the demiplane, they are inside a 20 ft. cube that looks however you choose, and can see outside the demiplane through your eyes or through the light that you used to place them inside of your demiplane. While you are inside your own demiplane, you can still manipulate your Dancing Stars by seeing through the light you used to place yourself within your demiplane, and can move the stars to spaces you can see from that lights' space.