Base Class: Barbarian
Berserkers are savage attackers who are focused on hitting things as hard as (in)humanely possible. Instead of gaining a tactical advantage through wit and skill, the Berserker resorts to full primal rage and instinct. This rework hopes to properly do that.
Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, you gain an additional action on each of your turns. The action can be used to attack (one weapon attack only), dash, disengage, or use an object. While in a frenzy, you suffer half the levels of exhaustion you've accumulated (rounded down), but any additional levels of exhaustion suffered before your frenzy are regained after your frenzy ends. you suffer one level of exhaustion after your frenzy ends.
Frenzied Dexterity
At level 6, you gain advantage on all dex saves (rather than only ones you can see) while in a frenzy.
Mindless Rage
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Frenzied Defenses
At level 10, you gain +2 to AC while in a frenzy.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Frenzied Speed
At level 14, you gain an additional 10 ft to your walking speed (yes, only walking speed) while in a frenzy.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
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