Barbarian
Base Class: Barbarian

A barbarian focused on fine arts of cusine whose rage focuses on their ability to use food and alchemy to their benefit.

Traditional Cooking

Whenever you finish a long rest, you can expend a rage and spend a 1gp of food per person to produce a traditional home cooked meal .

The traditional home cooked meal  will heal one level of exhaustion by default. You can add an additional 2gp of food per person to add an additional effect to the meal, you must roll on the traditional home cooked meal  table for the meals additional effect*, which is triggered when someone eats the meal. The meal effects last for 8 hours or until the eaters next long rest unless other wise specified, multiple rolls of the same effect double the effects and duration.  

Creating an traditional home cooked meal  requires you to have cooking utensils on your person, and any meal you create with this feature lasts for an hour or until it is eaten.

When you reach certain levels in this class, you can add multiple effects to a meal: three at 6th level and six at 15th level. Roll for each effect separately and each additional effect multiplies the gp cost by 2. 

At 9th level, once per day you can create a meal by expending all your remaining rages (Minimum 2) and standard food costs. 

Traditional Home Cooked Meal Additional Effect Table
D6 EFFECT

1

Sweet. The eaters hit point maximum and current hit points increase by 1d4+(Chefs Con modifier).

2

Sour. The eaters walking speed increases by 5 feet. 

3

Salty. The eater can roll a d4 and add the number rolled to every attack they make for the next 4 hours

4

Bitter. The eater can roll a d4 and add the number rolled to every saving throw they make for the next 4 hours

5

Spicy. The eater gains resistance to either fire, cold, or lightning damage (roll 1d3 to determine) for the next 4 hours

6

Umami. Eaters gain advantage on one saving throw (1d6 to determne) and death saving throws, for the next 2 hours

 

*A meals additional effect can be determined by using special ingredients in discussion between the player and the DM.

Aura of the Head Chef

Starting when you choose this path at 3rd level, you've learnt to pierce the soul and heart of creatures with your words. Once per rage you can let fly a series of personal attacks and insults while screaming at nearby creatures, all creatures within 20ft that can hear the cruel verbal attacks must make a Wisdom saving throw DC8+(Proficiency bonus+STR modifier). On a failed save the creatures drop whatever they are holding and become frightened for 1 minute. The effect ends when the target is 90ft away or can no longer hear the shouting. At 6th level the shouting extends to 40ft and causes 1d6 psychic damage, 10th level 60ft and 2d6 psychic damage.

Additionally, While raging, once per round you can drink a potion or eat an appropriate amount of food as a free action. 

Forged from the Kitchens Fire

Beginning at 6th level, While raging you gain resistance to fire and psychic damage, and you don’t suffer the effects of extreme heat, as described in the Dungeon Master’s Guide. Moreover, while attacking you may choose to add an additional d6 of either fire or psychic damage* to any attack made, Increases to 1d10 at level 10 and 3d6 at lvl 14

*psychic damage may only be added where the target can hear and understand your speech.

 

Molecular Gastronomy

 Beginning at 10th level, you gain an intrisic understanding of the chemical, density, and textural elements of food. You gain proficiency in poisoners kit and alchemist’s supplies and immunity to poison.

While cooking a traditional home cooked meal  you can also choose to create up to two (three at level 14) Power Snacks in empty flasks. Creating a power snack requires alchemist’s supplies and cooking utensils, each snack costs 150gp in magical supplies or food based ingredients. Power Snacks naturally heal 2d4+Chefs Con Modifier (4d+ chefs con modifier at level 14) hit points and have an additional effect, each snacks effect is determined by a roll on the Power Snack effect table* and you are aware of the effect once made.

Power Snacks will last 3 days and if not eaten in that time they will turn to poison  A creature subjected to this poison must make a DC 13 Constitution saving throw, taking (6d6) poison damage and become poisoned for one hour on a failed save and half as much on a succeeded save.

Power Snack Effect Table

D6

EFFECT

1

Jellification. The drinker gains immunity to nonmagical bludgeoning damage and gains a +1 bonus to AC for 1 hour

2

Flash Frozen. The drinker may cast Armor of Agathys at 4th level once within the next 4 hours.

3

Thermal Immersion. The drinker may cast Fire Shield at 4th level once within the next 4 hours.

4

Liquification. The drinker gains the ability to breathe underwater and gains a swimming speed equal to their walking speed for 2 hours.

5

Foaming. The drinker gains a flying speed equal to their walking speed for 30 minutes.

6

Spherification. The drinker may cast Resilient Sphere once within the next 4 hours. Spell DC9+(chefs Con Mod)

7

Hardening. The drinker gains resistance to nonmagical slashing and piercing damage and gains a +1 bonus to AC for 1 hour. 

8

Chefs Choice. You pick one of the above options.

 

*Special snacks can be made with agreement between the player and DM where the character has earned special ingredients

Haute cuisine

Starting at 14th level, you have gained the knowledge of the culinary arts to turn pure anger into fine cusine. Once per 24 hours you can spend 3 rages, 1 level of exhaustion, and 1 hour preparing a Heroes Feast. Additionally you may roll 6 times on the Traditional Cooking Additional Effects table and add these onto the feasts effects.

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