Base Class: Cleric
A priest with the diabolic domain is capable of supernaturally becoming more persuasive, deceptive, intimidating, or better at seeing through people. They use devilish techniques to aid them in debate, politics and achieving their goals. These clerics put their faith in divine beings like Asmodeus. When accepted these clerics become attuned to the roaring fires of hell. Diabolic priest often become leaders of cults devoted to archdevils. Their silver tongues enable them to spread their faith and teachings with the common folk. Many of these Clerics indulge in acts that can be seen as evil and directly harmful, but some also travel the world and cleanse it of demonic presence.
Diabolic clerics are among the strongest pyromancers on the material plane. They explore and learn ancient infernal secrets that enable them to create and control fires that burns so strong that not even other mighty devils can resist the scorching effects. Hellfire is not simply fire, it is a powerful force used to punish and torment those who dare go againts the will of the divine. These clerics might be harsh, but they aren't merciles. A diabolic cleric use the power of hellfire to correct the wrongdoers of the world.
Diabolic Domain Spells
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiencies
You gain proficiency in the Deception and Persuasion skills.
Infernal Boons
Starting at 1st level, your body mutates to reflect your infernal powers. You might grow a pair of horns, get reddish skin tone, get devil-like eyes or develop a forked tongue. You also gain additional benefits.
- You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet. If you already have darkvision, the range increases by 60 feet.
- You learn the Produce Flame, and Minor Illusion Cantrips. They count as Cleric cantrips for you, but they don’t count against your number of cantrips known.
Channel Divinity: Fury of The Nine
Starting at 2nd level, you can use your Channel Divinity to summon the souls of the damned to protect you in battle.
As an Action, you present your holy symbol and take on a fiendish appearance, granting you a number of temporary hit points equal to your cleric level + your wisdom modifier, and immunity to the frightened condition. For 1 minute, any creature hostile to you that starts its turn within 15 feet of you must make a Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These effects end early if you use an action to dismiss them, if you're knocked unconscious, or die.
Hellfire Novice
Starting at 6th level, your god has blessed you with old infernal secrets that enables you to create hellfire.
- You gain resistance to fire damage.
- Fire damage dealt by your cleric spells ignore resistance to fire damage.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Hellfire Affinity
Starting at 17th level, You have achieved mastery in controlling hellfire and have become attuned the Infernal flames .
- You gain immunity to fire damage.
- When a creature takes fire damage from one of your cleric spells, you can treat immunity to fire damage as resistance instead. Additionally, any creature without resistance to fire damage, who takes fire damage from one of your cleric spells also take extra fire damage equal to your proficiency bonus.
Previous Versions
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5/29/2021 5:23:54 PM
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5/30/2021 8:32:00 AM
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