Base Class: Ranger
The scout corps teaches it's members to be able to spot a threat from a distance and access the threat and how to deal with it. They specialize in taking down large enemies in any number, and a group of good scouts can take out nearly 100 enemies before tiring or losing one of their own. This often leads to squads becoming extremely close and form bonds that last lifetimes and can even procced for generations. They are masters of the ODM gear due to excruciating training and their skill with one-handed blades is nearly unmatched.
Hunter’s Prey
At 3rd level, you gain one of the following features of your choice.
Colossus Slayer
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Giant Killer
When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Horde Breaker
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
ODM gear mastery
The scout is granted their ODM gear on graduation of the academy, this is how they are able to reach the necks of their target, and usually, favorite types of enemy. After months of brutal training a scout is able to move around with the ODM as if it was a part of them since birth. They can use it's momentum to add force and twist to their attack, allowing for easier and quicker kills of their enemies.
Respected Scout Defense
At 7th level, you gain one of the following features of your choice.
Abnormal Defense
When an abnormal, that you can see, tries to attack you you are able to use your reaction to use your ODM gear to misdirect their attack with a DEX saving throw.
Escape the Horde
Opportunity attacks against you are made with disadvantage.
Forced Release
When held in a grapple by a titan or other large or larger creature, you can use your experience of combat to slice their hand in the right places to make them release you.
Titan Execution
At 11th level, you gain one of the following features of your choice.
Frontal Assault
You use half of a canister of gas to give yourself enough of a speed boost to add the force needed to cut through not only a titans throat and fully remove the head, killing them immediately.
Whirlwind Attack
After attacking a creature, you can use your excess momentum to attack a second creature as long as they are within 5 feet of the original target. The second attack doesn't get the momentum based bonus damage.
Veteran Experience Defense
At 15th level, you gain one of the following features of your choice.
Impeccable dodge
If a titan that you can see tries to attack you, you can use your reaction to try to move out of the way. Increase AC +4 for the one attack.
Redirection
When a hostile creature misses you with a melee attack, you can use your reaction to target their weapon with your ODM gear and use physics to pull their attack into a specific direction while moving you in the opposite direction. You can use this to make the attack target a creature or objects, so long as the target is within range.(Reset the attacks range from your position.)
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