Base Class: Monk
Monk can use spirit moves and spells, and stop time
Magics
Same really
Forbidden power
This is granted early on to those who are strong. Beware of this power. When you want to use ki moves but don’t have enough ki you can sacrifice your hp for more ki at a rate of 5% hp per ki point.
Gonna add some spirit ki moves later.
1. For one ki you can enter spirit mode, spirit mode lasts for a minute for the duration you can
- Float up to 20 ft in air
- Phase through all matter
- Become invisible and visible at will (attacking somebody cancels spirit mode but you get advantage (only for first attack) if you are invisible because they are surprised
2. For one ki you can extend the range of your unarmed strikes to 60ft (1 ki per punch)
3. Counter Phase, for one ki
Focus
Remembering more the monks of the magic wanted to perfect their body using magic. Maybe you can achieve that.
For some ki you can activate your focus, releasing your true power. You float slightly and have a cool aura.
Using focus you gain all the powers of a haste spell but you also get
• unarmed melee does double dmg for duration
• as your body shifts quickly and becomes blurry enemies have disadvantage to hit you.
•once for the duration of focus you can cast mirror image
So in total two attack actions, +2 ac, double movement speed, double unarmed dmg, disadvantage to hit, and can cast mirror image once. Also this lasts for a minute just like haste. You can extend it for one more turn for two ki but if you do the stun after also lasts for a turn longer, can do it infinitely but well big stun.
Spirit fortitude
Gain temporary hp equal to 30 or 50% of max hp. Heals 5% every min so max in 20 min.
Also can cast regenerate once per long rest.
Also also when unconscious you become intangible so you can’t get helped or hurt and if you succeed death saving throw you get 1 hp and conscious but if you fail you disappear. (But we have secret phylactery.)
Time Stop
It seems you have advanced far. You now gain the ability to stop time. For some ki using both your action and bonus action you can stop the flow of time for 12 seconds granting you two extra turns
While the flow of time is stopped enemies and Allies cannot take reactions and they are blinded and deafened to their surroundings because well time is stopped they are basically unconscious.
You also have advantage to hit anybody while time is stopped because they can’t really dodge so it’s pretty useful. The duration of your time stop can also be lengthened in the future.
If you time stop consecutively then it will cost more.
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