Rogue
Base Class: Rogue

Your training is focused on getting faster, nimbler, to perceive the tiniest of details in your surroundings and to exploy every opportunity to use your mobility to your advantage, either to run from danger or just jump over any obstacle that stands in your way. You are always searching for the truth around you, to exploy what is hidden behind closed doors and even closed minds. Usually those who adhere the teachings of the Truth Seeker are: envoys, messengers, thieves, scouts, burglars, spies, and even detectives are a good choice of occupation for you. Speed, flexibility, precision and lightning fast reflexes are your weapons of choice. When it comes to running from a point A to a point B, you are always at first place.

 

Parkour

At level 3, you become a nimble acrobat that can move in and out of any terrain as he pleases.

 
  • You ignore difficult terrains.

  • When traveling alone or when you are out of combat, you can move stealthily at your normal speed.

  • Your walking speed increases by 10ft.

  • Climbing doesn't cost you extra movement. In addition, when making a running jump the distance you cover increases by a number of feet equal to your Dexterity modifier.

  • You have advantage on Acrobatics checks when you are not fighting with an other creature.

Roll-out-of-the-Way

At lvl 9, when a creature makes an Attack roll targeting you, you can use your reaction to get out of the way and make the attack miss you. You can move 10ft from where you stand with ought provoking opportunity attacks. You can only use this ability once per turn.

Sneaky Rascal

At lvl 13, you gain proficiency with the Disguise kit, if  you don't already have it. In addition, you have advantage on Disguise kit and Persuasion checks, when you want to pass for someone else and blend with people or creatures of specific origin(for example: city guards, traditional folk, merchants, etc.). Also when you try to lie you can use your Persuasion instead of your Deception to make people believe what you're saying and or to believe you are one of them or somebody else.

I make my own luck

At lvl 17, you have advantage on initiative rolls. In addition, whenever you are hidden or have taken the Hide action, the first creature you try to Attack, you roll attack with advantage, as long as it has not yet saw you. If you hit with that Attack roll, you automatically score a Critical Hit on that creature. You can only benefit from this ability once per turn.

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