Cleric
Base Class: Cleric

Created to fight against the rising tide of unnatural occurrences in the elvish kingdom of Rucien-Xan, the Protectors of Wholeness seek to eliminate any and all unnatural occurrences.

Bonus Proficiencies

At 1st level, you gain proficiency with Nature, Survival and Longbow.

Divine Alicricity

At 1st level, your god gives you speed and precision to loose a second arrow. When you use the Attack action with a ranged weapon, you can make one ranged weapon attack as a bonus action.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Protector's Aid

Starting at 2nd level, you can use your Channel Divinity to ensure success in you quest to preserve the natural world. As a reaction, you may Chanel Divinity to re-roll any check with advantage (including an Attack Roll) that involves a Monstrosity, Abomination, Fey, Undead or Necromancer

Nature's Insight

Your have been gifted with a natural affinity life in the wilds. Choose between Expertise with Nature and Survival.

Nature

Expertise in Nature

Survival

You gain Expertise in Survival.

Channel Divinity: Rain Death

At 6th level, as an action, you may Channel Divinity to Send a volley 6 of arrows into 1 or more enemy creatures in Range. The Damage can all be dealt to one creature or spread out to any in range.

Nature's Aggression

Your have been gifted with a natural affinity combat within the wilds. Choose between Expertise with Longbows, or Simple Weapons.

Longbow

You gain Expertise in the use of the Longbow

Simple Weapons

You gain expertise with simple weapons

Divine Reload

Whenever you use your Attack to attack with a ranged weapon you may do so twice.

Avatar of the Bow

At 17th level, you gain Advantage on all Attack rolls with a ranged weapon.

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