Base Class: Paladin
A Paladin of the Oath of Power strives not just for physical perfection, but to go beyond their mortal limits. To inspire others, and to be inspired to continually go beyond your rivals is the truest way to ensure justice and prosperity.
Tenets of the Oath of Power:
Justice - A wrong done is a wrong done, an individual who harms another must face the consequences to the fullest extent.
Friendship - One stick breaks easily, while many are unbreakable. Forge strong bonds with others, and in turn you will forge each other into the best versions of yourselves.
Strength - You must hone your physical self, then push even further beyond.
Oath Spells
3rd-level Oath of Power feature
You gain oath spells at the paladin levels listed in the Oath of Power Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Power Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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|
9th |
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13th |
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17th |
Channel Divinity
3rd-level Oath of Power feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Powerful Scream. As a bonus action, you can use your Channel Divinity to increase your prowess in battle. Your scream is heard for 100 ft, and you focus your strength. For every 2 rounds you scream as an action, as though concentrating on a spell, your AC increases by 2. For every 1 round, you scream as an action, your damage modifier increases by 1. You can scream for up to 1 minute, and when you stop screaming, these benefits last for 10 minutes
Powerful Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and push your target equal to your paladin level times five in a line. If they hit another creature when pushed in this way, they must make a Dexterity saving throw or become prone.
Honed Strength
Your training has made you proficient with your fists, as well as weapons. You learn the Unarmed Fighting Style.
Specialized Smite
7th level Oath of Power feature
You've learned to Channel your rrighteousness through your fists. You can use your Divine Smite with your Unarmed Attacks.
Aura of Fortitude
7th- and 18th-level Oath of Power feature
You emanate an aura that fills you and your companions with sure strikes in battle. Your melee attacks ignore non magical resistance. Any ally within 5 feet gets advantage on melee attacks.
When you reach 18th level in this class, the range of the aura increases to 10 feet.
Going All Out
15th-level Oath of Power feature
Removing Heavy Armor makes you feel lighter than air. As a bonus action you can doff your Armor, after wearing it for 4 hours, and recieve the following benefits for 1 minute.
- You gain a flying speed equal to half your walking speed.
- You can dash as a bonus action
- You can make one extra attack as a bonus action.
You can use this as many times as you want, provided you wear Heavy Armor for the required length of time.
Piling on the Pressure
15th level Oath of Glory feature
Your allies are your key, help them and they'll help you. When an ally lands a critical hit within 20 feet, you may assist by adding a Divine Smite, in the form of a bolt of light, as a reaction.
Going Beyond
20th-level Oath of Power feature
You can empower yourself with the power of justice and your allies. As a bonus action, you gain the following benefits for 1 minute:
- You are blessed with an otherworldly presence, gaining advantage on Intimidation checks.
- Your allies embolden you, and give you Advantage on Strength and Wisdom Saving Throws.
Your "Going All Out" Feature the benefits increase in the following ways:
- You only need to wear Heavy Armor for 1 hour to use it.
- Your flying speed is equal to your walking speed.
- You can make 3 extra attacks as a bonus action.
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Posted Jul 22, 2024Thank you. I will note though that this is a retooling of Tulok the Barbrarian's Oath of Brillance homebrew that was released first.
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Posted Jul 22, 2024this is amazing