Sorcerer
Base Class: Sorcerer

Tears in Space. Such things are a normality in the Many-Worlds, breaks in the sealed barriers of planes and of realities that are often found; breaches in the fabric of what is known to see into the unknown. Planar Gateways, short-lived portals from one are to the next. These interdimensional Rifts allow those who find and control them passage to other times, other realms, and other realities.

Some are born here, near or within these gaps in the static and stationary. Few among those are born with innate gifts. And further few, even, are those who can harness the power of these "rifts" in order to empower and strengthen themselves. These lucky and dangerous few are known simply as Rift-Borne.

Rift Ward

When you or another creature you can see within 30 feet of you teleports via a spell, class feature, or other magical effect, you can use your reaction to grant that creature Temporary Hit Points equal to 1d6 + your Sorcerer level.

These hit points last for ten minutes, and a creature can't benefit from this feature more than once per short or long rest.

Temporal Realignment

When you cast a spell of first level or higher, you can choose to teleport a number of feet equal to 5×your Proficiency bonus. You can choose this effect before or after you cast the spell. You cannot use this feature while you are incapacitated, restrained, or otherwise unable to move.

You have two uses of this ability and gain another one at 10th level and again at 17th level. All expenses uses reset at the end of a long rest.

Displacement

At 6th Level, when you use your Temporal Realignment feature, you can choose to teleport a creature within 5 feet of you to a point you can see within range of your ability. 

Alternatively, when you cast a teleportation spell with a range of "Self", you can choose to expend sorcery points equal to the spell's level to cast it as though it had a range of "Touch". 

If the target of this effect is hostile or unwilling, they must succeed a Dexterity Saving Throw against your Spell Save DC or be teleported the distance of the spell or ability to a location of your choice. The space chosen for that creature to teleport to must be on the ground or on a floor.

Spatial Disruption

At 14th level, when an attacker you can see hits you with an attack, you can use your reaction to displace reality around you for a moment, halving the attack's damage against you. When you do so, you may choose to expend 2 Sorcery Points and choose a creature within range of your Temporal Realignment feature and force that creature to make a Constitution Saving Throw equal to your Spell Save DC. On a failure, that creature takes Force Damage equal to the damage you took from the attack. 

When you deal force damage to a creature through use of this feature, you cannot use it again until you finish a long rest. 

Folding Reality

On reaching 18th level, you can spend 6 Sorcery Points as an action to Bind yourself to the fabric of Reality, able to tear through the fabric of the many worlds with a motion or a thought. While Bound in this way, you can use your Temporal Realignment feature any number of times, which does not count against your limited uses of the feature for the day. You also regain use of your Spacial Disruption feature if you had previously used it, and can use it twice while Bound. 

In addition, whenever you would end your turn in the air while this Binding is active, you do not fall, and instead hover in the space you ended your turn in. 

You retain this Binding for 1 minute. It ends early if you are incapacitated, if you die, or you dismiss it as a bonus action. 

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