Cleric
Base Class: Cleric

The Oracular domain focuses on the branching pathways to the future.  Gods of the Oracular share with their followers messages to assist guide them along the passages that spread forward into the future.  The Oracular gods look through these branches selecting those which push forward their own goals.   Clerics of the Oracular domain often present as clairvoyant as their gods gift them visions of the future.  These clerics may confuse their compatriots with their cryptic communication as often commune with their gods may be through non-verbal means.

Blessing of the Oracle

You gain proficiency in Insight, Perception or Investigation

Domain Spells

You gain domain spells at the cleric levels listed in the Oracular Domain Spells table. See the Divine Domain class feature for how domain spells work.

Pathway of Visions

At first level you as an action you can share your oracular powers with people open to your clairvoyance.  As an action you can choose a number of willing creatures within 30 ft of you equal to your proficiency modifier to receive your visions of the future.  For 1 minute these creatures gains 1 d4 to attack rolls and saving throws and may subtract 1d4 from attack rolls against them and from savings throws to avoid attacks by them. You may use this feature a number of times equal to your proficiency modifier per long rest.

Channel Divnity: Forgotten Paths of Future

You can use your Channel divinity to sift through the diverging paths of futures unstepped.  As an action you may witness events of a future up to a total length of minutes equal to your proficiency modifier.  When you take this action your body remains still for an equal amount of time and the future path begins at the end of the time spent witnessing the future.  At the end of your vision you may choose to continue on this future path or reset to any point along your vision which all member who are in your vision may be made aware of the future you've seen.

Shared Pathways of Future

When you share your Pathways of Visions the creatures that are affected also see your visions of the future.  Creatures affected by your Pathway of Visions also gain advantage on attack rolls against them and inflict disadvantage on attackers in addition to previous affects.

Potent Spell Casting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Forced Future

Starting at 17th level when you channel divinity to view your Forgotten Pathways of Future it is instantaneous, additionally whenever you force an enemy to diverge from the Forgotten Pathway it will take 1d6 of psychic damage.

Comments

Posts Quoted:
Reply
Clear All Quotes