Base Class: Warlock
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.
As flames spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic.
Shifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world.
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
Expanded Spell LIst
The Elemental lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st. create or destroy water, purify food and drink
2nd. pass without trace, see invisibility
3rd. call lightning, wall of water
4th. conjure minor elementals, watery sphere
5th. conjure elemental, maelstrom
Waterborn
You are adapted to the water and have fish scales dotting your body. You gain a swimming speed equal to your walking speed and you can breath both air and water.
Water Shape
Your patron bestows upon you the ability to transform yourself into a water elemental, as though you cast polymorph. This effect lasts for one hour, unless you are on the elemental plane of water, where you can use it indefinitely. After the duration, revert back to your true self and you cant do so again until you finish a long rest.
Fluid Movements
Your patron has gifted you the ability to move fluidly like water. Your walking speed increases by 10 feet and your swimming speed doubles. You are immune to damage and effects from water, such as being pushed away or being hit by a wave. You are resistant to cold, acid and fire damage.
Whirlpool
You have can use your action to summon a 15 by 15 circle shaped whirlpool. Any creature within the radius circles clockwise around you for 1d6 rounds. While circling, the creatures speed is reduced to 0, unless they have a swimming speed, where it is reduced by half. They also automatically fail dexterity attack rolls and saving throws. Once you use this feature 3 times, you cannot do so again until the next dawn.