Fighter
Base Class: Fighter

A master of mounted combat. Change the flow of the battle with the mighty steed of your choosing. 

Note: anything that causes knock back against you while mounted will cause you to do a strength check to hold onto the mount and resist knock back. 

Joust

Gain bonuses while mounted and dashing and specific actions related to mounted combat.

Bonuses:

  • Increased AC for both you and your mount, gain 20% AC bonus rounded down while dashing.
  • Increased melee attack damage, gain 10% of your mounts movement speed as damage on hit rounded down while dashing
  • While mounted you can Dash as a bonus action.
  • Using an action does not end your dash. You may attack enemies you come across during your dash provided you have the actions available to do so.
  • Successful Bludgeoning melee attacks knock target 5ft back while dashing
  • Successful Piercing melee attacks cause the target to roll a DC save of 13 plus your DEX Modifier or be impaled and considered grappled, lowering their speed to zero and carried by you, works only while dashing (Only works on targets smaller than Large)

Equestrianism

While mounted on top of a creature you can form a bond and discipline the creature to obey you. You may have only one bonded mount at a time. This automatically succeeds on a willing creature, on an unwilling creature it will have to make a Charisma(yours) vs Wisdom(mounts) contest against you. Otherwise it will be bonded and controlled. While you are mounted on the bonded creature, you and it become immune to the charmed and frightened status. Using this on a new creature will release the previous creature from the bond. Reverting back to the mindset it had at the time of bonding.

 

You also gain the Beacon action, being able to command your mount up to a mile away, to get to you as fast as it can. It will automatically know the route to you if there is one. If there isn’t, it will get as close as possible. If you are another plane, it will not respond.

 

Bonded Creatures match your level whether they were higher or lower prior.

Adrenaline Rush

When you use the Dash action or bonus action while mounted, you are now considered dashing for the next minute or until you use a bonus action or action to cancel it. You are considered dashing even when it isn’t your turn during this time. However when this effect ends your speed will drop to 0 for one turn and you won’t be considered dashing. You must move every turn or this effect is canceled.

While the effect is active you cannot use the dash action again to double your current dash. 

Centaur

Whenever you perform an action, so will your mount instead of you using your action to make the mount attack, it will attack when you do.

FUSION!!!

Become one with your bonded mount, you’re appearance morphs taking on traits of the beast while maintaining a humanoid form. You gain half of their modifiers in all stats, half of their max hp, half of their speed, any forms of movement such as flight or swimming, underwater breathing, etc…, their forms of vision, languages, defenses, vulnerabilities, 20% of their AC and their actions become available to you. You maintain your mounted status in this form. This form remains until canceled or you go unconscious.

Previous Versions

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11/19/2021 9:25:58 PM
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11/19/2021 9:32:14 PM
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