Base Class: Rogue
learning the way of the blade, waving your way there blows with carefully exacted dances.
A Dancers Pinpoint Eyes
Once you are level 13, you have gained enough skill to know where to strike your opponent to deal the most damage. You now critically strike on a roll of 19 or 20.
dancers movements
Starting at 3rd level, you can use your reacen to add your performance skill to your ac. you can only do this before you are hit.
Dancers Work
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
dancers quick feet
Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.
a dancers duo dance
you can use your next Action to give advantage to one of your allies, for there next attack.
blade danceing export
- You may use your charisma (performance) modifier in when rolling attacks (but not damage) with finesse weapons.
- You have advantage on any performance and intimidation checks made using finesse weapons.
- Whenever you score roll a crit against or kill an enemy you may make an additional weapon attack as part of that action.
Dancers Reflexes
When you reach 17th level, you have learned how see your appoints movements as they are and use them to your advantage. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
Comments