Base Class: Paladin
Paladins of the Oath of the Mountain have trained their bodies to be stronger than the earth they walk on and their minds to be mightier than steel. They have suffered through the harshest weather in their mountain homes and have come out the other side as something more than man. These Paladins are the very definition of "Survivor" and have transformed their bodies to be a shield on which misery and despair is shattered. Each Paladin who swears to this oath must find their own path through life, and help those lost in the storm find their way out of the darkness.
TENETS OF THE MOUNTAIN
A paladin who takes this oath are encouraged to find their own path through life and to allow their experiences to shape their beliefs.
Keep Moving Forward. We fall. We break. We fail. But then, we rise. We heal. We overcome. Strengthen your heart and move forward no matter how hard life hits you.
Steel Your Resolve. Life will not coddle you in the toughest times, so your will must be earnest and your vison clear to find or shape a better path for forward.
Strengthen The Weak. Being weak is not a sin, but being content in ones weakness is. Help those who are weaker than you by teaching them to help themselves, for a chain is only as strong as its weakest link.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Immovable Object. As an action you can imbue yourself and any allies nearby with the might of the mountain. You gain temporary hit points equal to 2d6 + your Paladin level. Additionally, for 1 minute, each creature of your choice, including yourself, within 30ft of you that can see you cannot be forcefully moved form where they are standing and have Advantage on all Saving Throws that would knock them prone.
You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.
Unstoppable Force. As an action, you harden your body and sharpen your mind. For 1 minute, as long as you don't stop moving, your movement speed cannot be reduced in any way, you are immune to being restrained and stunned, and have Advantage on Saving Throws against being paralyzed and to maintain concentration on spells.
You can end this effect on your turn as part of any other action. This effect ends if you do not use any movement on your turn or if you fall unconscious.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of The Mountain Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Eye of the Storm
Starting at 7th level, you and friendly creatures within 10 feet of you ignore all magical and nonmagical difficult terrain and are immune to being blinded and deafened.
At 18th level, the range of this aura increases to 30 feet.
Hurricane Force Winds
Beginning at 15th level, while you are standing on difficult terrain, your speed increases by 10ft. Additionally, your smites deal force damage instead of radiant damage and whenever you take the Attack Action, you can use your Bonus Action to Shove a creature within 5ft of you. You can shove a creature in this way a number of times equal to your Charisma modifier (minimum of once) and you regain all expended uses when you finish a long rest.
Peak of Perfection
At 20th level, as an action, you hone your body and mind to the peak of mortal perfection, embodying the unbridled power of the mountain and for 1 minute you gain the following benefits:
You gain resistance to piercing, bludgeoning, and slashing damage and are immune cold damage.
You have Advantage against all Saving Throws.
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you.
The wind has the following effects:
- It deafens creatures in its area.
- It extinguishes unprotected flames in its area that are torch-sized or smaller.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
- The area is difficult terrain.
- Ranged attack have disadvantage if the attacks pass in or out of the wind.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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