Warlock
Base Class: Warlock

Quill is a devil of the nine hells, specialising in prolonged mental torture. Quill treats those who praise him like a door to the material plane, giving simple instructions. His typically form is a kenku in a green robe, whilst his true form is something much worse. Those who seek to destroy him are hunted until death, stalked and puppeteered into doing horrendous things. Quill is a force to be reckoned with, and not one to be sought after, obsessing over the personal knowledge and lives of his victims.
If Quill knows about you, he knows everything about you.

Expanded Spell List

The Narrator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Narrator Expanded Spells
Spell Level Spells

1st

sleep, command

2nd

detect thoughts, knock

3rd

clairvoyance, sending

4th

arcane eye, greater invisibility

5th

dominate person, modify memory

Connected Mind

Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Intrusive Narrator

At 6th level, you learn to seep words into the minds of others. Once per long rest when casting an enchantment spell that requires a saving throw onto a creature, you can choose to have a single target of that spell automatically fail. Additionally, spells that require the target to be able to hear and understand you, can now be cast with Connected Mind rather than verbally.

Once you use this feature, you can’t use it again until you finish a long rest.

Isolated Essence

Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also are immune to psychic damage, and are immune to being magically charmed or frightened.

Watcher

At 14th level, you gain the ability to cast Clairvoyance without expending a spell slot, a number of times equal to your charisma modifier. Additionally, you can telepathically communicate to creatures within 30ft of the sensor through Connected Mind.
You regain all expended uses of this feature after a long rest.

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