Sorcerer
Base Class: Sorcerer

Your innate magic comes from the primordial essence of the Elemental Planes. Your bloodline is one that is connected to, or has the potential to rise to the rank of, a noble genie. These creatures are the rarest and most powerful of their kind, a spirit that is infused with cosmic levels of power and influence. Genies who have risen to nobility often aim to achieve ultimate greatness, splendor, and the reverence of all beings, especially other genies.

Genie Ancestor

At 1st level, you choose one type of genie as your ancestor. The damage type associated with each genie is used by features you gain later.

Elemental Ancestry
GENIE Damage Type

Marid

Acid

Djinn

Lightning

Efreeti

Fire

Dao

Poison

Dao

You gain proficiency with the Maul and Greataxe. You also gain the fighting style, Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Djinni

You gain proficiency with the Scimitar and Shortsword. You also gain the fighting style, Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Efreeti

You gain proficiency with the Longsword and Battleaxe. Your weapon attacks score a critical hit on a roll of 19 or 20.

Marid

You gain proficiency with the trident and rapier. You also gain the fighting style. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Innate Martial Strength

 

At 1st level, you have the innate abillity to wield certain wepaons. Your heritage determines your speciality. You are proficient with simple weapons, you use your charisma modifier for your weapon attack and damage rolls and gain the following benefits based on your Elemental Heritage.

Martial Magic

Starting at 6th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action

Elemental Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal damage type associated with your heritage to the attacker. The damage equals your sorcerer level, and ignores resistance.

Elemental Soul

At 18th level, you gain resistance to damage type associated with your genie. In addition, any spell or effect you create ignores resistance to that damage and treats immunity to that damage as resistance to that damage.

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