Artificer
Base Class: Artificer

An artificer who specializes as a Ballistic Armiger modifies normal weapons of war to double as firearms as well, combining a normal weapon's close-range lethality with the ranged power of gunplay. Their Powder Blades are enhanced to unleash devastating firepower between their swings to blow their enemies away.

Ballistic Armiger Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Ballistic Armiger Spells table. These spells count as Artificer spells for you, but do not count against the number of artificer spells you prepare.

Ballistic Armiger Spells

Artificer Level Spells Known
3rd Shield, Magic Missile
5th Scorching Ray, Shatter
9th Fireball, Lightning Bolt
13th Fire Shield, Wall of Fire
17th Flame Strike, Cone of Cold

 

Powder Blade

You gain proficiency with martial weapons.

Your tinkering has led you to develop the means to create a Powder Blade. Over the course of a long rest, you can modify one melee weapon to become a Powder Blade, choosing one of the following firearm models: Fastdraw, Longshot, or Spreadfire. You can change the weapon's model whenever you finish a long rest.

When you attack with your Powder Blade, you can use your Intelligence modifier instead of Strength or Dexterity for the Attack and Damage rolls. Your Powder Blade counts as a ranged weapon when making ranged attacks with it.

In combat, whenever you take the Attack action using your Powder Blade, you can use your Bonus Action to make one ranged attack with it. Being within 5 ft. of the target does not impose disadvantage on this ranged attack roll.

Fastdraw Weapon

Your Powder Blade has been designed to be fired quickly and frequently.

Ranged Attacks. The weapon gains the following properties: Range (60/120 ft.) and Reload (3 shots). When making ranged attacks, its damage die is 1d8, and it deals piercing damage.

Double Tap. When you take the Attack action using your Powder Blade, you can make one additional ranged attack with it as part of the same action, instead of as a bonus action.

Longshot Weapon

Your Powder Blade was designed for long distance and precise shots.

Ranged Attacks. The weapon gains the following properties: Range (150/300 ft.) and Reload (2 Shots). When making ranged attacks, its damage dice is 2d6, and it deals piercing damage.

Patient Shot. Once per turn, when you make a ranged weapon attack with this weapon, you gain Advantage on the attack if you haven't moved this turn.

Spreadfire Weapon

Your powder Blade has been designed to fire sprays of powerful bullets.

Ranged Attacks. The weapon gains the following properties: Range (10/20 ft.) and Reload (1 Shot). When making ranged attacks, its damage dice is 2d8, and it deals piercing damage.

Buck Shot. When you make a ranged weapon attack with this weapon as part of your bonus action, you can make another attack against a different creature that is within 5 ft. of the original target that is within range. The additional attack does not count against the number of shots you can take before reloading.

Tool Proficiency

You gain proficiency with Smith's Tools. If you're already proficient with Smith's Tools, you gain proficiency with one other type of Artisan's tools of your choice.

Extra Attack

You can attack twice, rather than once, when you take the Attack action on your turn.

Magic In The Chamber

At 9th level, you've learned new ways to store arcane energy within your Powder Blade. Whenever you reload your Powder Blade, you can choose to use this energy to cause one of the following effects:

  • The next time you attack with your Powder Blade at range, it is empowered. The target creature and all creatures in a 15 ft. cone behind it must make a DEX saving throw against your spell save DC or take 3d6 fire damage.
  • The air in a 10 ft. radius around your space is filled with a deep black powder, heavily obscuring the area until the end of your next turn. If a creature in the area takes damage from your Powder Blade or a spell that deals fire damage passes through the area, the cloud explodes, causing all creatures within the area to take 1d6 fire damage.

You can use this energy a number of times equal to your intelligence modifier, but not more than once per turn. You regain all expended uses when you finish a long rest.

Blackpowder Breakthrough

At 15th level, you develop a new form of gunpowder that is more powerful and more volatile, allowing you to improve your Powder Blade, as shown below:

  • The damage you deal with your Magic In The Chamber feature increases by 2d6.
  • Fastdraw. Your Fastdraw weapon gains Reload (6 Shots) instead of its previous reload property. Once per turn, when you make a ranged attack with your Fastdraw weapon, you can attack with it twice instead of once.
  • Longshot. When you make a Ranged Attack with advantage using your Longshot weapon, you score a critical hit on a roll of 18 or higher. When you score a critical hit with your Longshot weapon, you gain a bonus to that damage roll equal to your Artificer level.
  • Spreadfire. When you hit a creature with a ranged attack using your Spreadfire weapon, it has disadvantage on attacks it makes before the end of its next turn.

Previous Versions

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11/21/2021 3:57:36 AM
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