Wizard
Base Class: Wizard

You focus your study in magic that manipulates the real and the unreal, messing with others minds and making them doubt what trully exists. Usually, arcane users of this type of magic spend years trying just to understand the concept of reality, and then they are able to manipulate it. Different from Wizards of the School of Illusion, you are not subtle, and it is not your objective to trick and manipulate others, you are only moved by the fascinating space-time relation, and how you change and handle reality in different forms. Your School is known for spells of illusion and plane-related spells.

Unreality Savant

Beginning when you select this school at 2nd level, you spend no time to copy an illusion, a conjuration or an abjuration spell into your spellbook.

Minor Manipulation

Starting at 2nd level, you learn to manipulate reality in several ways. As a result of that you can choose one out of three ways of changing the space-time. You can choose another way in the 8th level.

Abjurer

Once each short rest, you can use your magic to create a magical ward around you. This ward has Hit Points equal twice your Wizard level + you Intelligence modifier. If the ward runs out of HP, the remaining damage is dealt to your own HP. When you use this feature, you can choose to roll a d20. If you do, your armor class is, for the duration of the ward, the rolled value + your Intelligence modifier (the greater AC prevales).

Conjurer

As an action, you can summon any object you have ever seen in somewhere 20ft from you and that you can see. The object has HP equal you Arcana modifier, and it can levitate and wander thru air as you order, but can never be more the 20ft away from you. It emanates dim light for 5ft, unless it is a shiny object. The conjurated spectre remains active for 1 hour or untils it runs out of Hit Points.

Illusionist

You are able to cast the minor illusion cantrip at will. If you have already learned it, you can cast the spell two times in one action. You can also make both image and sound at once with each casting. This feature also grants you advantage on any Stealth checks while one of your illusions is active.

Space Bender

Starting at 6th level, you can manipulate space in some ways.

  • You can swap places with any willing creature, or force any unwilling creature to make a combined Constitution and Wisdom check (roll both values, add them and then divide by two). If the creature fails, you can swap places with it, or simply move it out of place. This feature takes an action.
  • Any illusion you make are real to touch, smell, hearing, vision and even taste, making it impossible to distinguish them from real objects without using magic. Also, any of your illusion have HP equal to your spell attack modifier.
  • You can bend space to protect you and your allies from others attacks. You can do that by changing the direction of a ranged spell or by creating a magical shield. To do that, roll a d20, for it to be successful, your roll must beat the attack roll made against you or your ally (the DM might intefere in this feature). You can use this feature as an reaction if you have prepared it.

Major Manipulation

You have studied and practiced enough to become a master of manipulation. Beginning at 10th level, you have advantadge in casting any Illusion, Abjuration or Conjuration spells and indetifying illusions, constructs and related creations. Also, you have resistance to any damage or effects dealt by these type of spells. 

Patron of Time and Space

Your relation with time and space is complete, and now you fully understand how to manipulate reality. Once per long rest, you can stop time for 1 round (or 6 seconds). That number goes up to 2 in level 20.

Also, you gain other benefits as you have been studying for so many years.

  • You know all Illusion, Abjuration or Conjuration spell.
  • Your illusions or conjurations have HP equals to your spell save DC + your Arcana modifier, and last forever, unless you fall unconscious, you make a short or long rest or if you are forced to give up on maintaining them. You don't need to be concentrated for them to keep existing.

 

School Of Unreality Image

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