Fighter
Base Class: Fighter

In every order of knights their is one who is committed to their course above all others, they are no longer simple a person, they are the shield that stands steadfast in your defense and the blade that cuts down your enemies. This ideal resonates so strongly within them their very soul screams, demanding to make it so. As a result within their soul an armory is forged, a place where the items they have made apart of themselves are stored and can be called forth in times of need. When such a knight come into being, molded by adversity to be the living embodiment of a warrior they are separated from the rest of their order and trained in how to merge weapons and armor with themselves, while being constantly reminded, time and again that they must choose wisely what tools of defense and destruction they become one with for what they become one with also becomes one with them. the path of corruption is an easy road to find yourself on but a far harder one to leave.

gain access to a soul space armory where you can switch out weapons and armor. the number stored will be equal to your wisdom modifier with weapons and armor counted separately. As you level up you will be able to use weapons stored in your soul space for ranged attacks by expelling the with force from the storage space, and then teleporting to where the weapon strikes. switch between attuned sets of equipment as well as project a replica of yourself to fight alongside you.

Soul Armory

Your devotion to your cause and need to become the ultimate warrior in its defense resonates with your very soul to the point where a space within it has been forged into a spiritual armory within you.

Spend an hour with any piece of weapon or armor to become one with it and be able to store it within your soul armory.

The number of weapons that be be stored in your soul armory is equal to your wisdom modifier, as a bonus action summon or switch out weapons.

The number of pieces of armor that be be stored in your soul armory is equal to your wisdom modifier, as an action summon or switch out armor.

Soul Strike

There is nothing more frustrating to a knight than an enemy out of reach, when you are just unable to close the distance. As indignation burns through your soul you reach deep and lash our with the weapons stored within, releasing your anger your chosen weapon bursts forth hurtling through the air at your enemy.

Make a ranged attack with a weapon stored in your soul armory, range 30 feet, weapon returns to your soul space at the end of your turn. 

Any ability of the weapon that requires a action or bonus action to activate cannot be activated before use but any passive abilities the weapon possesses can be used.  

Soul Shift

Being able to hit your enemies from afar isn't nearly as satisfying as closing the distance and striking them down. your weapons are apart of your soul and if they can return to you why wouldn't to be able to return to them instead.

after using a weapon for soul strike, as a bonus action reach out to the intangible connection you have with your weapon and pull yourself to it, teleporting yourself up to 30 feet to where your soul bound weapon now resides.  

Re-configuring soul

Attuned items become one with your being in order to grant you power and abilities you wouldn’t normally have access to, these items are one with you as the weapons and armor in your soul space are one with.

As an action you may switch out the attuned set (consisting of 3 items that require attunment) you have equipped with another, stored in your soul space.

Sets must be pre-determined before any switches can occur and only complete sets can be switched.

Projected Soul

Your army of one now become two. The strength of your soul has reached the point where you can project it beyond yourself for a short amount of time. this projection will be fully equipped in your stored attuned set of equipment stored in your soul armory.

This projections will act independently from you while acting as you would in a given situation, the projected soul can last for one minute outside your body and has half you hit points. Use an action to summon projection, and a bonus action to dismiss projection.

you will lose access to your soul armory while the projection is active. 

regain use of this feature after a long rest.

 

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