Monk
Base Class: Monk

Most of the time, you can fight one on one using only brute force and be relatively successful. But sometimes you might need to out wit your opponent with tactics. And what better tactic is there than confusing the hell out of the opponent so they are to distracted to fight back, let alone outwit you. The Way of the trickster is a ki practice designed to avoid direct attacks at first and then strike when the time is right. You can use this technique to avoid combat completely and just trick people into letting you get what you want, or you could use it to complement your fighting so that your opponent doesn’t even know where to hit. Some may call other wimps for using techniques like this. But when your attacking with blinding speed and channeling the power of magical martial arts, whose gonna insult you?

Ki illusions

At 3rd level you learn the technique all trickster monks use, the ability to create creat ki illusions to fool your opponents. You can cast the minor illusion cantrip at will. Additionally, you can spend 2 ki to cast silent image 

Art of shifting forms

At 6th level you gain the ability to transform into other creatures and objects. You can select either a creature of a cr of 1/3 or less and a size no larger than medium or a non magical object with a gold cost less than 10gp that covers no more than 2 square feet of space. You gain the ability to transform into that creature or object as an action by spending 3 ki points. The thing you chose  has half the normal hp and if its hp is depleted you revert to your original form. You can choose 2 additional potential forms at 7th, 11th, 17th, and 20th level.

Curse of foolishness

At 11th level you can curse the minds of your foes to become gullible to your tricks. By spending 2 ki You can, as an action, choose a creature you can see within 30 feet of you to become charmed for the next minute. While they are charmed they are convinced that your illusions and shape changes are real. If the creature becomes aware of evidence (such as them walking through your illusion or them seeing you transform)  that your tricks are fake they will need to succeed at a wisdom check or ignore said evidence. if a creature tries to convince the cursed creature that the illusions are false they need to succeed on a dc 15 persuasion check to do so. 

Illusory decoy

At 17th level you can create an illusory version of yourself in order to escape. As a bonus action you can spend 3 ki to create n illusions of yourself doing some form of idle movement such as shivering with as scared expression and mannerisms, standing in a combat ready stance or even dancing.  the illusions stays in the place you where when you made it while you turn invisible. The both your invisibility and the decoy last 3 rounds but if someone attacks the decoy both end prematurely. The decoy is intangible and if someone sees something pass through it or something touches the invisible you then they realise they’ve been tricked. If anyone is under the effects of the curse of foolishness then Both the decoy and your invisibility become as convincing as anything effected by that ability.

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