Fighter
Base Class: Fighter

 The ashen knight uses their powers of fire and ash to fight. This subclass gains access to a new pool of “ash points.” They also have access to different spells and abilities related to these “ash points.”

Attuned to Ash

At third level, Over the course of 10 minutes you can magically burn a corpse that has burnable flesh and isn’t a undead or construct to gain “Ash Points” equal to 5 + your character level. You can hold ash points equal to you total hit points. These points DONT reset when you take a Rest. You can use these points on different things designated by different leveled abilities. 

Burning Spell

At 3rd level, you can cast the produce flames cantrip at will. You can also spend 10 AP (Ash Points) to cast Burning Hands at first level as an action. At 8th level, you can spend 30 AP to cast Scorching Rays at second level as an action. At 12th level, you can spend 50 AP to cast Melf's Minute Meteors at third level.

All of these spells use your constitution modifier for your spell casting ability. Also you don’t need to require material components. 

Burning Hands

You can cast burning hands at first level using you action. You use your constitution modifier for this spell and don’t require material components. 

Melf’s minute meteors

You can cast Melf’s minute meteor at third level using you action. You use your constitution modifier for this spell and don’t require material components. 

 

 

Scorching Rays

You can cast Scorching Rays at second level using you action. You use your constitution modifier for this spell and don’t require material components. 

Ash caked blade

At 7th level, you can use your bonus action to spend 20 AP to add 1d8 + your constitution modifier fire damage for every melee attack on you turn. 

The damage increases by 1d8 at 16th level

Blood of Flames

You gain resistance to fire damage. As a reaction when hit by a damaging attack that does fire damage to can choose to negatate all fire damage from that ONE attack and regain AP equal to the amount of fire damage you absorbed, this cannot exceed your maximum AP. You can use this ablility three times per long rest. 

Wings of the Ashen

At 15th level,  as a bonus action on your turn or outside of combat, you can spend 80 AP to summon a pair of ash like wings they give you a flying speed equal to your walking speed.  These wings lass until the dawn of the next day, or until dismissed with a bonus action.

Ethereal Burning Ash

At level 18, when you deal fire damage to an opponent in combat you can take AP equal to the number of damage that you delt with you fire damage attack. You cannot exceed you maximum AP total with this ability. You can use this ability a number of times equal to your constitution modifier. 

Previous Versions

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