Base Class: Monk
Way of the Bloodied Knuckles Monks find themselves on a different path than other monks from their monasteries, often falling off of their holy path, and into one of pain and power, however their monastic training always has a home in their physical self, and has influenced the way they fight. Monk's of this way will only fight with closed and emptied fists, as they have been hardened and trained not by their leaders but by brawls in the street and in taverns.
Dual Cuffed
All of your experience in fist fighting, has taught you to keep your next fist at the ready.
Starting at 3rd level, After missing an Unarmed Strike, your next Unarmed Strike against the same enemy has advantage, until the end of the current turn.
Upon landing an Unarmed Strike, your next Unarmed Strike on the same enemy can crit on a 19 until the end of the current turn.
Centre of the Fight
You know just how to get at your opponents, while staying at the top of your game.
Starting at level 6, after doing an unarmed strike, you have bludgeoning damage resistance till the start of your next turn. As a Bonus Action, you can spend 3 Ki points to distract enemies all enemies within a 10ft radius, they all have disadvantage on attacks that aren't made against you, and you gain resistance to all damage they deal to you except psychic.
Weakest Link
Even through pursuit of a life not typical of monks, your lifestyle and mindset has made sure you have worked to improve yourself, physically and mentally.
Starting at level 11, you can spend an extra Ki point on stunning strike to swap its DC with another ability score's saving throw.
- Punch to the Temple: INT
- Jab to the Throat: CHA
- Kidney Upper Cut: STR
- Sucker Punch: WIS
- Blow to the Kneecap: DEX
Crippling Combo
Beginning at level 17 You can spend an additional 6 Ki points to turn a Stunning Strike into a Crippling Combo,
Upon failing the Constitution saving throw for stunning strike, the enemy becomes paralysed. Each start of their turn they are able to attempt the check again.
Upon successfully passing the check, they will have disadvantage on all Visual (perception) checks until the end of their next turn.
Previous Versions
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11/23/2021 1:36:04 PM
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Coming Soon
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