Base Class: Barbarian
A select few barbarians learn to tap into their rage and channel it into raw, arcane power. Those that do so must be disciplined, for it requires one to control their rage and funnel it into magical energy. It is easy to lose control and become consumed by magic; many who have tried have lost their lives to this overflow of power. However, the reward is great, for those that can wield this power successfully are some of the most dangerous and durable fighters in all the lands.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid and ranger spell lists.
Cantrips
You learn two cantrips of your choice from the druid spell list. You learn another druid cantrip of your choice at 10th level.
Spell Slots
The Path of the Arcane Fury Spellcasting table shows how many spell slots you have to cast your druid and ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell thunderwave and have a 1st-level and a 2nd-level spell slot available, you can cast thunderwave using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level druid or ranger spells of your choice, two of which you must choose from the conjuration and evocation spells on the druid or ranger spell list.
The Spells Known column of the Path of Arcane Fury Spellcasting table shows when you learn more druid or ranger spells of 1st level or higher. Each of these spells must be a conjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the druid or ranger spells you know with another spell of your choice from the druid or ranger spell lists. The new spell must be of a level for which you have spell slots, and it must be a conjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Wisdom is your spellcasting ability for your druid and ranger spells, since you learn your spells through discipline over your mind and your primal rage. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid or ranger spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Path of Arcane Fury Spellcasting
|
BARBARIAN LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— SPELL SLOTS PER SPELL LEVEL — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
3 |
3 |
2 |
— |
— |
— |
|
4th |
3 |
4 |
3 |
— |
— |
— |
|
5th |
3 |
4 |
3 |
— |
— |
— |
|
6th |
3 |
4 |
3 |
— |
— |
— |
|
7th |
3 |
5 |
4 |
2 |
— |
— |
|
8th |
3 |
6 |
4 |
2 |
— |
— |
|
9th |
3 |
6 |
4 |
2 |
— |
— |
|
10th |
4 |
7 |
4 |
3 |
— |
— |
|
11th |
4 |
8 |
4 |
3 |
— |
— |
|
12th |
4 |
8 |
4 |
3 |
— |
— |
|
13th |
4 |
9 |
4 |
3 |
2 |
— |
|
14th |
4 |
10 |
4 |
3 |
2 |
— |
|
15th |
4 |
10 |
4 |
3 |
2 |
— |
|
16th |
4 |
11 |
4 |
3 |
3 |
— |
|
17th |
4 |
11 |
4 |
3 |
3 |
— |
|
18th |
4 |
11 |
4 |
3 |
3 |
— |
|
19th |
4 |
12 |
4 |
3 |
3 |
1 |
|
20th |
4 |
13 |
4 |
3 |
3 |
1 |
Wrathful Magic
From 3rd level, you are now able to cast spells and concentrate on them whilst you are raging.
Additionally, as a bonus action, you create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. You can use this feature a number of times equal to your Wisdom modifier per long rest.
The damage from the vine increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Anger Overflow
Beginning at 6th level and whilst you are raging, when you damage creatures with a spell, you add your rage damage to the damage dealt by the spell.
In addition, any creature summoned or created by a spell that you cast adds your rage damage to any damage dealt by their melee attacks.
Burst of Fury
Starting at 10th level and whilst you are raging, when you take damage from a creature, you can use your reaction to expend one spell slot and release a blast of arcane fury. When you do, creatures within 10ft of you must make a Dexterity saving throw against your Spell Save DC. On a failed save, an affected creature takes 2d10 force damage for a 1st-level spell slot, plus 1d10 for each spell level higher than 1st, to a maximum of 5d10. On a success, a creature takes half damage.
Improved Wrathful Magic
Beginning at 14th level and whilst you are raging, when you use your action to cast a spell or cantrip, you can make one weapon attack as a bonus action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/23/2021 10:30:49 AM
|
14
|
1
|
1
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Apr 26, 2023Doesn't seem to have access to the druid spell list, though the options for Known Spells and Add Spells are there.