Warlock
Base Class: Warlock

All dragons have an innate magical power, and those that have lived long enough have learnt to harness their magic for themselves, and even bestow it upon their chosen followers. At some point in your life, you have come into contact with an ancient dragon. Those who follow the path of good might become a champion of a metallic dragon. Others, seeking riches, might come across one of the chromatic dragons and be bound to their will in exchange for their life. Whichever side, all dragons enjoy power over others, whether as a loyal subject or unwilling servant.

Draconic Master

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Dragon Damage Type

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

 You gain resistance to the damage type associated with your patron, and you can speak, read and write draconic. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to be that of your patron's associated damage type.

Black

Your patron is an Ancient Black Dragon and its associated damage type is acid. As a result, you are resistant to acid damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to acid.

Blue

Your patron is an Ancient Blue Dragon and its associated damage type is lightning. As a result, you are resistant to lightning damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to lightning.

Brass

Your patron is an Ancient Brass Dragon and its associated damage type is fire. As a result, you are resistant to fire damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to fire.

Bronze

Your patron is an Ancient Bronze Dragon and its associated damage type is lightning. As a result, you are resistant to lightning damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to lightning.

Copper

Your patron is an Ancient Copper Dragon and its associated damage type is acid. As a result, you are resistant to acid damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to acid

Gold

Your patron is an Ancient Gold Dragon and its associated damage type is fire. As a result, you are resistant to fire damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to fire.

Green

Your patron is an Ancient Green Dragon and its associated damage type is poison. As a result, you are resistant to poison damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to poison.

Red

Your patron is an Ancient Red Dragon and its associated damage type is fire. As a result, you are resistant to fire damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to fire.

Silver

Your patron is an Ancient Silver Dragon and its associated damage type is cold. As a result, you are resistant to cold damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to cold.

White

Your patron is an Ancient White Dragon and its associated damage type is cold. As a result, you are resistant to cold damage. Additionally, whenever you deal damage with a spell, you can choose to change the damage type to cold.

Ancient Dragon Expanded Spells

The Ancient Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Ancient Dragon Expanded Spells

Dragon Flight

From 6th level, you can beseech your patron to provide you with the gift of flight. As a bonus action, you grow a pair of scaled wings and gain a flying speed of 60ft for the next minute. On subsequent turns and whilst you are flying with this effect, you can use an action to beat your wings. All creatures of size large or smaller within 10ft of you must succeed on a Strength saving throw against your spell save DC or take 4d6 bludgeoning damage and be knocked prone. You can use each of these actions a number of times equal to your proficiency bonus per long rest.

Scaled Armour

From 10th level, you can invoke the power of your patron to grow a protective armour of sharp scales. As an action, you can gain a +2 bonus to your AC for the next minute. Whilst this effect is active, whenever you are hit by a melee weapon attack, the attacker takes 10 piercing damage from the sharp scales. You can use this ability once per long rest.

Legendary Creature

From 14th level, you gain a sliver of the power an ancient dragon enjoys. You gain two legendary resistances. When you fail a saving throw, you can use your reaction to expend one legendary resistance to automatically succeed on the saving throw instead. You regain your legendary resistances on a long rest.

Additionally, you gain three legendary actions. At the end of an enemy's turn, you can use your reaction to expend one legendary action and cast a cantrip or make an attack with a weapon. Alternatively, at the end of an enemy's turn, you can use your reaction to expend three legendary actions and cast a spell. The cantrip or spell must have a casting time of one action. You regain your legendary actions on a short rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/23/2021 10:39:45 AM
6
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes