Barbarian
Base Class: Barbarian

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Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. While frenzied, you may make an additional weapon attack as a bonus action on each subsequent turn. Additionally, after each attack roll, you gain an additional 10ft of movement towards another enemy you can see. Once your rage ends, you must make a Constitution saving throw against a DC 10. On a fail, you suffer 1 point of exhaustion. After each rage, the DC increases by 5. 

Due to your nature as a Berserker, after a long rest you are able to remove all points of exhaustion attributed to you. 

Mindless Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Retaliation

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack with advantage against that creature.

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