Base Class: Warlock
Your patron's thirst for knowledge outstrips even your own, but in you, they saw a kindred soul of sorts... or maybe just a useful tool. Either way, they have chosen to favor you with a sliver of their incomprehensible power in exchange for a life devoted to ferreting out secrets and lies and hidden knowledge wherever they lurk.
Expanded Spell List
Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Pact of Knowledge Expanded Spells
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2nd |
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3rd |
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4th |
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5th |
Awakened Mind
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Eyes of the Ancient
At 6th level, you learn to use your patron's deep understanding of reality to inform your own quest for knowledge. As an action, you can close your eyes and channel your patron's power to gain Truesight out to a range of 120 feet for one hour. In addition, you gain the benefits of Comprehend Languages for the duration. This ability can be activated once per short rest.
As a bonus action, you can choose one hostile creature you can see within 120 feet and focus your knowledge on it. In a flash of insight, you gain knowledge of the creature's immunities, resistances, and vulnerabilities. The creature must succeed on a Constitution saving throw or be blinded for one round. This ability can be activated once per long rest.
Armored in Knowledge
Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.
Minor Pact
At 14th level, you gain the ability to form a contract of sorts with another creature of your choice. As an action, you touch one willing creature and form a bond with it. Until the next long rest, you and that creature gain one of the following effects:
- Shared Knowledge: advantage on ability checks and saving throws which use your Intelligence modifier.
- Wisdom of the Ages: advantage on ability checks and saving throws which use your Wisdom modifier.
- Unity of Senses: darkvision out to a range of 60 feet, advantage on initiative checks, and immunity to being surprised.
- Weaponmaster's Diligence: choose a weapon with which you are proficient. Your attack and damage rolls with this weapon gain an additional d4 for the duration.
Previous Versions
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3/20/2021 5:31:30 AM
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3/27/2021 4:31:39 AM
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3/27/2021 4:35:12 AM
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11/23/2021 7:55:28 PM
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