Base Class: Rogue
You fight dirty - real dirty. You've never had a fair fight in your life and have never seen the need for honour or pride. Honour gets people killed and pride only gets your face smashed in. If someone ought to be smashing faces, you reckon it ought to be you. Thugs are specialists using their strength to pound their enemies into submission while using dirty tactics to slip away from the eyes of the law. In the streets, pure strength ain't gonna keep you living for long and smarts ain't gonna help you against a fist, but mix both and you might just be getting somewhere.
Blunt Force Trauma
Starting when you choose this archetype, you learn how to use your brute strength to win fights. You gain proficiency in medium armour and improvised weapons. When you deal bludgeoning damage with a one-handed weapon or deal damage with an unarmed strike or improvised weapon, you can deal sneak attack damage if you fulfill the conditions for sneak attack.
Cheap Tricks
Starting at level 3, you get a talent for employing cheap tricks. You gain the following abilities.
Sucker Punch - When an enemy misses you with an attack while you are within 5 feet of that enemy, you can use your reaction to make an unarmed strike against that enemy. This attack always deals sneak attack damage, even if you do not qualify for it. If this attack hits, you cannot deal sneak attack damage until the end of your next turn, except by this ability.
Aggressive Twist - While you have an enemy grappled, you can use your action to expend your sneak attack, to deal your sneak attack damage to that enemy.
Menacing Work
Starting at 9th level, your skill at breaking bones speaks for itself. You gain the following benefits.
- You can add your Strength or Dexterity modifier to Intimidation checks.
- When you reduce an enemy to 0 or deal a critical hit, you can immediately make an (Charisma) Intimidation check versus a contesting (Wisdom) Insight check against a creature you can see. On a failure, the creature gains the frightened condition against you until the end of their next turn.
Survival of the Fittest
Starting at 13th level, your bag of tricks expands. Your experience surviving in the thick of fighting has given you enhanced defensive skills.
You can choose a cunning action option listed below.
In addition to your cunning action option you also gain the following modification to your Sucker Punch ability:
-When you use your Sucker Punch ability, it no longer restricts your use of sneak attack.
Cunning Action: Block
As a cunning action, you can gain a bonus to AC equal to your Strength modifier.
Cunning Action: Dodge
You can take the dodge action as a cunning action.
Cunning Action: Grapple
You can make one attempt to grapple a target. This does not qualify as the attack action.
Street Lord
At 17th level, you become a legendary street lord. Your name is renowned on the the streets, and the mere mention of it is enough to bring people to tears.
You gain the following benefits:
- You gain immunity to the Frightened condition.
- When you deal sneak attack damage to an enemy, you can make a Charisma (Intimidation) check contested by their Wisdom (Insight) check. On a failure, they gain the frightened condition against you until the end of their next turn.
- When you deal sneak attack damage to a frightened, grappled or prone enemy, the sneak attack damage is doubled.
Previous Versions
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