Base Class: Fighter
"And it was with a single flourish of his blade, that the Bandits fell without a single word." ~Eraqus' Journal: page 1
Force
At 3rd level, you've learned the first principle of ravager combat: force. You gain an attack known as The Wave Strike, which can be used once per turn, and 3 times per long rest.
Wave Strike: all opponents within a 15 ft cone in front of you must make a dexterity save, (DC 13), taking an amount of d4's equal to your Proficiency Bonus in slashing damage on a failed save, or half as much on a successful save.
Precision
At 7th level, you've learned the second Ravager Principal: Precision. You gain a number of Precision Points equal to your Proficiency Bonus. You can use one Precision Point per turn, and using a Precision Point gives you an additional +5 to one attack roll you make. You regain all expended Precision Points at the end of each long rest.
Agility
At 10th level, you've learned the 3rd Ravager Principle: Agility. Your walking speed permanently increases by 10 ft, and you can take the Dash or Dodge action as a bonus action.
Brutality
At 15th Level, you've Learned the 4th Ravager Principle: Brutality. As a bonus action, when you hit with an attack, you can knock the targeted creature prone unless it succeeds a dc15 strength save. Once you knock a creature prone with this ability, you cannot do so again until you complete a long rest.
Loneliness
At level 18, you learn the final Ravager Principle: Loneliness. When no allies are within 10 ft of you, you have advantage on all melee attacks you make.
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