Cleric
Base Class: Cleric

The intangible space between atoms calls to you.  From this thin and vast emptiness, your spiritual power comes.  Few deities in the vast Pantheon choose to stake claim to this domain, but those that do will always walk where you walk, granting you the power of the void and waiting to reclaim you when your last sands fall.

Null Domain Spells

In addition to your regular Cleric spell list, you gain access to the following Domain spells:

Cleric Level 1 Domain Spells

Silent Image, Feather Fall

Cleric Level 3 Domain Spells

Misty Step, Pass Without Trace

Cleric Level 5 Domain Spells

Nondetection, Water Breathing

Cleric Level 7 Domain Spells

Fabricate, Hallucinatory Terrain

Cleric Level 9 Domain Spells

Creation, Modify Memory

Fabric of Neverwhere

Starting at 1st level, you sense the vast and ever-present emptiness in all of your daily walks.  Whenever you cast any divination spell that normally requires concentration, instead it does not require concentration.

Channel Divinity: Zone of Emptiness

Starting at 2nd level, you can use your Channel Divinity to weaken the veil between the material world and the great cosmic nothingness.  As an action, you present your holy symbol and allow the void to suffuse your being.  For 10 minutes (100 combat rounds), an invisible sphere with a 30-foot radius, that moves to remain always centered on you, grants the following effects:

  • Brightness becomes muted and sound becomes muffled within the sphere.  All creatures inside the sphere gain advantage on Stealth checks and +2 to AC against ranged attacks from outside the sphere.
  • The void empowers you with subtle energies.  When you cast any enchantment spell on one or more creatures inside the sphere, each targeted creature has disadvantage on its saving throws against the enchantment spell.

At 8th level, the radius of your Zone of Emptiness becomes 60 feet.

At 14th level, the radius of your Zone of Emptiness becomes 120 feet and the Zone of Emptiness grants you truesight within that radius.

The Night Between

Starting at 6th level, you become able to manifest the emptiness within yourself for short periods of time.  You can activate the Blink spell as a spell-like ability 3 times per long rest.

Embrace of the Weave

Starting at 8th level, whenever you cast a spell that restores hit points or generates material items whose only effect is to restore hit points, the amount of hit points restored by each spell or material item that is cast or created this way is maximized.  Starting at 14th level, whenever you cast Lesser Restoration or Greater Restoration, all negative effects on the target(s) that can be removed by the spell are removed.

Form of the Void

Starting at 17th level, your physical connection to the void becomes complete.  At will, you cause yourself and all your worn and carried gear to become intangible until the start of your next turn.  While this condition is in effect, you cannot be damaged by any attack, none of your worn or carried gear can be targeted in any way, and you have advantage on your saving throws against any spells and spell-like abilities that are not attacks.  Projectiles that would have hit you instead continue moving as though you are not there.

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