You have made a pact with an entity known as the Dreamer. He is an ancient fey-like being that exists between the Feywild and the Shadowfell, straddling dreams and nightmares alike. He acts as a care taker to dreams and takes offense to those who would twist dreams, making hags and beings from the Outer Realm natural enemies for him. All should dream freely and without outside influence, though his followers have been allowed to send messages via dreams when needed.
Those who join a pact with the Dreamer also submit to dreams more often than not, even among the elven and fey in his ranks, at times even sending messages and visions in this way.
Expanded Spell List
The Dreamer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dreamer Expanded Spells
Dream Pouch
Starting at level 1, the Dreamer imbues you with the power to command the magical sands from the Dreaming. You can summon a magical Dream Pouch with Dreaming Dust inside. You may only have one Dream Pouch active at a time and it can be used as your spellcasting focus. If it stays out of your possession for longer than a minute or you summon a new one, it disappears. Being in possession of a Dream Pouch gives you good dreams and wards off nightmares.
While in possession of your Dream Pouch, you may no longer be put to sleep by magical means, you have advantage on perception checks while you sleep, and you only need half the time you normally need to finish a long rest. However, you must open yourself up to dreams during this rest. If you are a creature that cannot sleep, you instead spend the time daydreaming and opening yourself up to the Dreaming that way.
Dream Weaver
Also at 1st level, so long as you are in possession of a Dream Pouch, you know the Sleep spell which does not count against your spells known and you may ignore the Verbal, Somatic, and Material components whenever you cast it. When you cast the Sleep spell, you may reroll a number of dice from the spell equal to your Warlock level as well as add your Warlock level to the total.
However, the Dreamer does not condone bringing harm to those who are put to sleep using this magic. If a creature affected by your Sleep spell wakes up from taking damage, you suffer 1d6 psychic damage as a result. You have greater control over the Sleep spell and can use your reaction to wake up anyone or everyone affected by your spell.
At level 6 in this class you may empower the spell even further. Once per long rest, you may use the maximum value of the spell instead of rolling.
Sands of Lethargy
At level 6, your control over the sands from the Dreaming increases and lingers. As a bonus action, you can create a swirling area of sand in a 20ft radius that you can see that lasts for 1 minute. Creatures who start their turns within the area of effect have their movement reduced by half as lethargy takes hold. You and anyone you choose are unaffected by the sands.
You may use your reaction to empower an area in the sand and give any creature you can see within the area of effect Disadvantage on an attack roll, saving throw, or ability check.
Undead and creatures immune to exhaustion are immune to this effect.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Nightmare Tamer
Your time in the Dreaming and seeing the nightmares that exist within the realm have steeled your mind against outside forces
At level 10 you become immune to the Charmed and Frightened condition. Once per long rest, if you are in possession of your Dream Pouch, you may use your reaction to remove one of these affects from an ally you can see within 60 fee
Dream Walker
Your control over the dream dust increases and you can create up to 3 Dream Pouches instead. Only one has to be on your person and the others can be placed by you or gifted to another without them disappearing. If you summon more than 3, the oldest Dream Pouch disappears, wherever it may be. Anyone in possession of a Dream Pouch is also blessed with good dreams.
While you are in possession of one of your Dream Pouches, you can open a doorway into your own pocket space in the Dreaming. You and up to eight other creatures of your choice can walk through this doorway and into your own dreamscape. You are on another plane of existence for the duration and your dreamscape is created as you see fit. You create whatever restful place you desire and are immune to scrying while there.
This dreamscape lasts for 24 hours unless you decide to end it sooner. When you leave, you may either appear where you came from or you can open a doorway within 60 feet of any of your other Dream Pouch's, wherever they might be. You may view a vision of where the other Dream Pouches are before making your decision.
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