Barbarian
Base Class: Barbarian

As a lioness so defends her cubs, so does a vanguard protect their allies. These barbarians revere kinship. When a barbarian who follows this path rages, the barbarian emanates a ward of protection to their friends. Vanguards don’t fear the frontline; they thrive in it.

Vanguard's Ward

When you take this path at 3rd level, your intimidating presence serves as a shield to your allies. During your rage, you and friendly creatures within 10 feet of you gain a bonus to their armor class equal to half of your proficiency bonus (rounded down).

Unwavering Resolve

Beginning at 6th level, your rage does not end early if a friendly creature affected by your Vanguard’s Ward has taken damage from a hostile creature since the end of your last turn.

Valiant Presence

Starting at 10th level, you can use your action to provoke an enemy into attacking you. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be taunted by you. While taunted, the creature has disadvantage on attack rolls against all creatures except for you until the end of its next turn. If that enemy attacks a friendly creature affected by your Vanguard’s Ward, the friendly creature has resistance to the damage dealt by the attack. An enemy is immune to this effect if it can't see or hear you or if it can't be charmed.

Avenger

Starting at 14th level, whenever a friendly creature within 10 feet of you is attacked, you may enter your rage as a free action. When you do, you may use your reaction to make an attack against the attacking creature. If the initial attack reduced the creature to 0 hit points, your attack is rolled with advantage and you gain an extra damage die for the attack.

Path Of The Vanguard Image

Comments

Posts Quoted:
Reply
Clear All Quotes