Bard
Base Class: Bard

All bards take inspiration from the first Words of Creation, the spark that continues to burn. No matter how diverse the bardic traditions may be, their roots are in these ancient utterances, these primordial pronouncements. Bards of the College of Creation embrace these words and care for the world that bloomed from them. These bards can make the imaginary tangible but have chosen overall to lead a righteous lifestyle in pursuit of preserving the reality that already exists. The college's bards may come across as an average bard, sharing and collecting stories, but they are following the scent of disruptions, hoping to push them back.
These bards are scattered across the multiverse, for this reason they meet rarely, gathering in small alcoves in the city of Sigil, in the heart of the Nine Hells, or on other worlds unrecognizable to most. But bards of the College of Creation are never lone wolves, often accompanying heroes and villains, weaving stories using the Words of Creation.

Improved Minor Illusion

When you join the College of Creation at 3rd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different bard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

Stories of Creation

At 3rd level, your bardic inspiration evokes the Words of Creation. A creature that has a Bardic Inspiration die from you can choose to use your charisma modifier instead of rolling the die. Additionally, your Bardic Inspiration lasts for 1 hour instead of 10 minutes.

Concrete Illusions

Starting at 6th level, when you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is no larger than 10 feet in any dimension and is part of the illusion and make it real. The object lasts for the duration of the spell, until it deals damage, or until you lose concentration as if concentrating on a spell.

Legends of Creation

At 6th level, when you give a creature a use of your bardic inspiration, they gain advantage on the next ability check, attack roll, or saving throw they make.

Ephemeral Reality

Beginning at 14th level, as a reaction to a creature within 60 feet of you being hit with an attack or failing a saving throw, you can make the creature ephemeral, nearly nonexistent. The target is immune to all damage except force and psychic damage and bludgeoning, piercing, and slashing damage from magical weapons and is immune to being grappled, paralyzed, petrified, prone, and restrained. The target is also invisible and other creatures can move through the target's space. This effect ends at the start of the creature's turn. You regain the use of this ability after a short or long rest.

Epics of Creation

At 14th level, when a creature uses your bardic inspiration, they get a Bardic Inspiration die that is a d6 for the next 10 minutes.

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