Warlock
Base Class: Warlock

As a worshipper of Lycaon, you are blessed with the power of his children as well as his own. He manipulates their blood to change into a Lycanthrope. You enact rituals, sacrificing wolves, bears, and other parental beasts of Lycanthropy allowing him more blood to gift to his underlings. Those who worship him begin to grow hair in unusual amounts, fangs emerge and they grow long thick claws. They gain the unusual ability to let off a loud howl. Their height raises exponentially and they develop a thirst for blood.

Expanded Spell List

Spell Level

 

1st

Bane, Detect Evil and Good

2nd

Alter Self, Enhance Ability

3rd

Bestow Curse, Haste

4th

Dominate Beast, Faithful Hound

5th

Immolation, Commune

Blood Offerings

Starting at 1st level when you choose this patron you gain the power to infuse your spells with blood magic. Your patron will grant you access to untapped power, but for a cost. Your blood. When you cast a spell instead of expending a spell slot you may deal 1d8 piercing damage to yourself ignoring resistances for each of those spells levels.

Blood Wrought Hide

At the start of 6th level you gain the attributes of your animalistic ancestors that your patron has granted you. When you take 10 or more piercing damage in one round your blood invokes a thick leathery hide to cover your body as well as sharp paws and jaws. Until the end of your next turn Your armour class increases by 2. You may add your Charisma bonus to your unarmed attack rolls as well as your unarmed damage rolls rather than your strength.You may use a bonus action to make an unarmed attack using your bite, dealing 1d6 + your Charisma bonus Piercing damage. You will switch between options in the character builder by switching between options at correct times.

 

Ancestral Form

At the start of 6th level you gain the attributes of your animalistic ancestors that your patron has granted you. When you take 10 or more piercing damage in one round your blood invokes a thick leathery hide to cover your body as well as sharp paws and jaws. Until the end of your next turn Your armour class increases by 2. You may add your Charisma bonus to your unarmed attack rolls as well as your unarmed damage rolls rather than your strength.You may use a bonus action to make an unarmed attack using your bite, dealing 1d6 + your Charisma bonus Piercing damage.

Human Form

Your form before Lycaon has blessed you with the power of his ancestors.

Deathly Hunter

Starting at the 10th level your powers begin to spill over to your human form. You add 10 to your speed at a maximum of 45. Whenever a creature drops to 0 hit points, if you casted a spell on that same turn you regain all spell slots of that spell's level, If it was the spell you casted that caused them to drop to 0 hit points, you may make a bonus action or a reaction to disappear in a puff of red mist and teleport to the location of that creature.

Blood Wolf's Prophet

Starting at 14th level the Blood Wolf entrusts you with the deepest of his powers. When you deal damage due to a melee attack you put a blood tracker counter on that creature. After performing a melee attack on a creature that was previously marked you may move in direction that leads directly away from them to a distance equal to up to your speed. You have advantage on rolling to hit with spells that target the marked creature, marked creatures have disadvantage on saving throws that would be made due to a spell you cast. A creature loses this mark when another creature is marked and there are currently 3 marked creatures, or when they leave an area that is within 120 feet of you, or when that creature dies. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2021 6:43:54 PM
1
1
5e
Coming Soon
Disciple Of The Blood Wolf (Fixed) Image

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