Base Class: Paladin
Pledges to this oath are vowing to discover through reading daily. The information can be as short as one single sentence and as long as a whole book. It is commn for ledges o carry a single book and read a page daily. The pledge also vows to never kill unnecessarily and with ill intent or for greed and pleasure.
it is also common for pledges to travel, often recording their lives in books and diaries so that one day they can commit their own existence to the library where it shall remain sacred for eternity.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Open Seas Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Open Sea Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Interplanar Bestiary. As a bonus action, you focus on your well of knowledge linked to The Library, studying and identifying all creatures within a 20 ft radius. you gain advantage against one type of creature selected within the radius. the effect lasts for 1 minute.
Wrath of The Eye. As an action, you channel the wrath of the eye to enslave and command a target. the target must succeed a DC wisdom check (against the paladin's wisdom). upon failure, the target will serve the paladin for 1 minute or until dismissed. If the paladin becomes incpacitated in combat, the creature is released.
Aura of Liberation
Starting at 7th level, you emanate an aura while you’re not incapacitated. You and any creature of your choice within 10 feet of you cannot be grappled or restrained, as well as ignore penalties on movement or attacks while underwater. Creatures that are already grappled or restrained when they enter the aura can spend 5 feet of movement to automatically escape nonmagical restraints.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Stormy Waters
At 15th level, you can call crashing waters around you as a reaction whenever a creature enters or exits your melee range. The creature takes 1d12 bludgeoning damage and must succeed a Strength saving throw or be knocked prone.
omniscient Planeswalker
At 20th level, you learn to channel the eternal knowledge of the library, moving pages of text appear on your skin like dancing tattoos. As an action, you embrace this boon, gaining the following benefits for 1 minute:
- Can cast Misty Step as a free action once per turn.
- Era's of combat knowledge and predicion ae at your fingertips. Gain advantage against all creatures that are present in the fight.
- You have advantage on all Widom ability checks and Wisdom saving throws against effects that you can see.
Once you use this feature, you can’t use it again until you finish a long rest.