Base Class: Barbarian
Tapped into the powers of the Abyss from a blessing from your ancestors passed down, or a dark ritual gone wrong.
Form of the Hungry Beast
3rd-level Path of the Abyssal Beast feature
When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
You gain the following feature
Bite. Your mouth transforms into a bestial muzzle. It deals 3d8 piercing damage on a hit, and gain temporary hit points equal to damage dealt from this attack. You can only make this attack once on your turns. If your bite attack kills a creature, you gain one ability, skill, or ability points equal to the difference of 10 of the slain creature for the next 24 hours.
Abyssal Infusion
6th-level Path of the Abyssal Beast feature
The feral power within you increases, causing the natural weapons of your Form of the Abyssal Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
The dark power of the Abyssal swells up to fortify your body to protect you from magic, gaining advantage against spells and magical effects.
Infectious Fury
10th-level Path of the Abyssal Beast feature
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):
- The target must use its reaction to make a melee attack against another creature of your choice that you can see.
- The target takes 2d12 psychic damage.
- The take is poisoned.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Call the Hunt
14th-level Path of the Beast feature
The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.