Paladin
Base Class: Paladin

Tenants of The Dawn Father must be followed: 

-Watch each sunrise, for each day is a gift.

-Always aid. Strive to always aid, to foster new hope, new ideas, and new prosperity for all.

-Nurture life. It is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal.

-Perfect yourself, be fertile in mind and body.

-Bring hope. Wherever you go, plant seeds of hope, new ideas, and plans for a bright future in the minds of all.

-Think ahead. Consider the consequences of your actions so that your least effort may bring the greatest and best reward.

-Avoid negativity. For from death comes life, and there is always another morning to turn a setback into a success.

-Rules are secondary. Place more important in actions that help others than in strict adherence to rules, rituals, and the dictates of seniors.

 

Channel Divinity

 You gain two new Channel Divinity options:

Blinding Presence - As an action, force chosen creatures within 30 ft. to make a CON ({{savedc:cha}}) or they become Blinded for 1 minute. Creatures can repeat the saving throw at the end of each of its turns.

Sun Burst - a burst of sunlight erupts from your body damaging those who are within 30ft, they take Radiant damage. ({{savedc:cha}}) Increases every 4 levels level 3 is  [roll]4d10[/roll] Radiant Damage to, level 7 [roll]5d10[/roll] , level 11 [roll]6d10[/roll] , level 15 [roll]7d10[/roll] , level 19 [roll]8d10[/roll]

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of The Dawn Knight Spells
PALADIN LEVEL SPELLS

3rd

protection from evil and good, shield of faith

5th

lesser restoration, branding smite

9th

daylight, remove curse

13th

banishment, death ward

17th

dispel evil and good, raise dead

 
 

Aura of Sunlight

Starting at 7th level, you constantly emanate a aura of Light. while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

If a creature enters the light and fails the save to become blinded  by your brilliant light, that creature takes radiant damage equal to your Charisma Mod. 

At 18th level, the range of this aura increases to 30 feet. 

Burn of the Sun

Starting at 15th level, those who attempt to strike you are psychically burned. Whenever a creature hits you with an attack, that creature takes radiant damage equal to your Charisma Mod minimum of 1 if you’re not incapacitated. 

 

 

Invincible Sun

Once per long rest, as an action, you can gain resistance to all damage as sunlight begins to encase you in a shell, you can make one additional attack as part of the Attack action on your turn, and your melee weapon attacks score a critical hit on a roll of 19 or 20 for 1 minute. You begin to glow with valiant radiant light. The Dawn Fathers Grace is with you. Those who faithfully serve the Dawn Father are bestowed this grace once a day per long rest.

 

Previous Versions

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11/26/2021 6:29:30 AM
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11/26/2021 6:31:46 AM
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