Bard
Base Class: Bard

Sontius Bards have learned to cast spells by playing different melodies. These melodies warry in many ways, each melody has a unique effect. Sontius Bards were taught by Sontius who invented this new form of magic. Originally Sontius was a Bard Sorcerer, who fused music with weave of magic. Sontius first wondered the lands surrounding Waterdeep, teaching Bards his new type of magic. First people rejected his teaching, but soon people started to like him. He gained a big following and he founded the College of Sontius. 

 

The True Musician

When you join the College of Sontius at 3rd level, you gain expertise in performance, if you already have this you can choose another skill of your choice.

Introduction to Music

When you join the College of Sontius at 3rd level, you gain the ability of casting spells by making different sounds, using your instrument. These are called the melodies.

C C C A C - By playing this melody you choose one creature within 30 feet, who gains temporary hit points equal to 5 + half of your level rounded down, and that creature also gains a free bardic inspiration. However if you play this melody backwards,  that creature you targeted, gains a negative bardic inspiration, and also takes 5 + half of your level rounded down necrotic damage.

C E F - F - By playing this melody, you choose one creature within 30 feet, who gains the charmed effect. However, if you play it backwards the target creature will be disgusted by you or another creature you select.

C E B A B - By playing this melody, you summon a kebab that will disappear in one hour, the kebab can talk a random language (which will be decided by rolling a D20). If you understand the language of the kebab you unlock special knowledge. However, if you play this backwards, the kebab shall speak backwards.

D F G C D - By playing this melody, you choose one target within 30 feet, who will be silenced (can't cast spells, until his next turn). However if you play this backwards the targeted creature gains back a spell slot (can't be higher than default spell slot count).

D A D E F - By playing this melody, you pull all creatures within a 4x4 area you select close together within 30 feet. However, if you play this backwards everyone from the selected area will be pushed out.  

E F A F G - By playing this melody your party within 30 feet will enjoy this, gaining +2 to charisma checks. However, if you play it backwards, anyone who hears it loses -2 to charisma checks. WARNING! If you play this melody wrong you cause a shatter in time and space (you choose the location). In order to play this melody wrong you have to start it with an E.

 Note that any creature who is deaf is immune to your music, thus your spells. Your Proficiency bonus determines how many melodies you can play daily. Long rest restores it. If you play any of the melodies wrong (except E F A F G) you will suffer random consequences by rolling in a 10 effect table (roll D10). 

The Death Notes

At 6th level, you learn two deadly melodies. You've improved you ability to play harmful melodies. You gain an additional melody of your choice.

E B E Bb A - By playing this melody every enemy within a 15 feet radius will be frightened, and you will deal Charisma mod + your level rounded down force damage to creatures within range. However, if you play this backwards creatures within 15 feet will be freed of frightened condition effect.

E A E Bb E - By playing this melody you bend space, thus your allies within 10 feet of you have their range doubled and they gain damage boost equal to your charisma mod. However, if you play this backwards hostile creature within 20 feet will loose half of their range for the duration of this effect. This requires concentration up to 1 minute.

Petitio

At level 14, when you encounter a charisma check you may choose to instantly pass it. This ability costs one 4th level spell slot.

Ego ad genua mea dum Rogo

Comments

Posts Quoted:
Reply
Clear All Quotes